maniac_NT

Belarus
On FACEIT since 2024 133 matches tracked 54 matches in 30 days
ELO ▲ 30
2,109
30-day peak: 2,109
Rank EU
#188,290
Belarus #4,111 in Belarus
Last updated:

How does maniac_NT play?

Rating 1.03 K/R 0.75 ADR 81.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 30%+18 pp · Ø 12% better than 97%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,109
▼ Got worse
K/R −0.08, Rating −0.08, ADR −5.7, Headshots −2 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
30 matches · 53% win rate
In match 3 of the day −25 ELO
24 matches · 42% win rate
On Thursdays ±0 ELO, win rate 45%

maniac_NT loses the most ELO on Mirage: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.10 · Dust 2
  5. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
61% better than 82%
0.80 better than 78%
84.0 better than 67%
1.12 better than 79%
67% of 139 duels better than 99%
39% of 23 situations better than 55%
Mirage30
53% better than 55%
0.81 better than 80%
87.7 better than 80%
1.11 better than 75%
59% of 145 duels better than 88%
58% of 26 situations better than 93%
Anubis21
43% better than 22%
0.72 better than 41%
78.5 better than 37%
0.95 better than 25%
49% of 133 duels better than 38%
13% of 16 situations better than 4%
Dust 221
43% better than 21%
0.68 better than 22%
76.3 better than 26%
0.94 better than 20%
62% of 115 duels better than 94%
64% of 11 situations better than 96%
Inferno11
36% -
0.74 -
80.9 -
1.02-
57% of 51 duels -
17% of 6 situations -
Nuke9
56% -
0.72 -
72.6 -
0.99-
68% of 40 duels -
20% of 5 situations -
Cache5
20% -
0.65 -
68.8 -
0.82-
54% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maniac_NT plays

Across 133 matches maniac_NT averages K/R 0.75, ADR 81.1 and a rating of 1.03. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 50 of 133 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 112 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. maniac_NT loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best from match 5 of the day (+50 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +31 ELO. Got weaker: K/R −0.08, Rating −0.08, ADR −5.7, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ELO at 2,109. Last 30 days: 54 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.