mandimehis

CC
112 matches tracked
Last updated:

How does mandimehis play?

K/R 0.77 ADR 82.7 from 112 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
ClutcherEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5 pp better than 97%
Opening duels won 46%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 74%
Clutch 1v2 won 11%−11 pp better than 3%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−6 pp better than 17%
AWP share of kills 17%+7 pp better than 80%
K/D 0.99−0.01 better than 44%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 38%
Rounds with 3K 3.1%−0.8 pp better than 14%
MVPs per match 2.6+0.4 better than 87%
4Ks and aces 6x 4K, 0 aces in 29 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 1.0−3.2 better than 1%
Enemies flashed per round 0.13−0.15 better than 14%
Rounds with a death 78%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −13.2, Win rate −3 pp, ELO −108

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.69 (at the start 0.80).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
20 matches · 30% wins
On Mirage −22 ELO
31 matches · 39% wins

mandimehis loses the most ELO on Dust 2: −46 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.04 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 14%
0.80 better than 84%
85.9 better than 81%
1.04-
51% of 220 duels level
55% of 11 situations better than 88%
Dust 220
30% better than 4%
0.79 better than 81%
86.4 better than 81%
-
46% of 133 duels better than 24%
17% of 6 situations better than 7%
Anubis16
50% level
0.77 better than 72%
87.0 better than 84%
-
55% of 115 duels better than 75%
33% of 6 situations better than 38%
Cache14
57% -
0.80 -
82.7 -
-
51% of 94 duels -
33% of 3 situations -
Ancient10
50% -
0.76 -
79.0 -
-
55% of 47 duels -
25% of 4 situations -
Inferno10
70% -
0.67 -
74.5 -
0.56-
38% of 64 duels -
40% of 5 situations -
Nuke9
67% -
0.76 -
76.9 -
-
46% of 59 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mandimehis plays

Biggest strength: Rounds with first kill at 15%. That is better than 97% of players on level 8. Most room to improve: Utility damage per round at 1.0. That is better than only 1% of players on level 8. On average 16.8 kills per match, 41% of them headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 29 matches with detailed stats: 6 4Ks and 0 aces. mandimehis loses the most ELO on Dust 2 (−46 ELO, win rate 30%). Things go best in match 1 of the day (+100 ELO, win rate 54%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.11, ADR −13.2, Win rate −3 pp, ELO −108. Last 30 days: 2 matches, win rate 50%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.