manartix

Russia
On FACEIT since 2019 64 matches tracked
Last updated:

How does manartix play?

Rating 0.85 K/R 0.62 ADR 68.9 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so well below the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.84−0.20 · Ø 1.04 better than 2%
Pistol kills per match 1.9
Zeus kills1 in 64 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.4).

2K rounds 9.2%−4.3 pp · Ø 13.5% better than 1%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 9%
MVPs per match 1.6−0.8 · Ø 2.4 better than 1%
4Ks and aces 4x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Clutch 1v1 +22 pp
= Stayed the same
ADR at 69.3, Headshots at 51%, ELO at 2,385
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −22 pp, First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.65. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +21 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.32 · Ancient
  2. Most kills in a match: 22 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 99%
0.64 better than 8%
68.7 better than 3%
0.90 better than 9%
46% of 71 duels better than 21%
40% of 10 situations better than 55%
Ancient14
36% -
0.59 -
66.0 -
0.81-
35% of 57 duels -
29% of 7 situations -
Mirage14
36% -
0.56 -
67.0 -
0.78-
40% of 43 duels -
50% of 10 situations -
Anubis10
80% -
0.67 -
73.3 -
0.93-
42% of 33 duels -
20% of 5 situations -
Inferno3
33% -
0.70 -
89.7 -
0.90-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How manartix plays

Across 64 matches manartix averages K/R 0.62, ADR 68.9 and a rating of 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.3 kills per match with 51% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 11 of 64 matches the rating was 1.10 or higher (17%), in 34 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. Things go best on Dust 2 (+22 ELO, win rate 75%). Improved over the last three months: Clutch 1v1 +22 pp. Got weaker: K/R −0.05, Rating −0.09, Win rate −22 pp, First kills −3 pp. Unchanged in recent months: ADR at 69.3, Headshots at 51%, ELO at 2,385. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.