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man0-

Ukraine
On FACEIT since 2025 369 matches tracked 22 matches in 30 days
Last updated:

How does man0- play?

Rating 0.94 (from 149 matches) K/R 0.70 ADR 77.5 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 368 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 51%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.93−0.08 · Ø 1.01 better than 20%
Pistol kills per match 2.7
Knife kills 5 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 33%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 46x 4K, 6 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 18%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, ADR at 76.3
▼ Got worse
Rating −0.19, Win rate −4 pp, ELO −117

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
65 matches · 37% win rate
On Sundays +13 ELO, win rate 41%

man0- loses the most ELO in match 2 of the day: −22 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
52% better than 54%
0.71 better than 40%
78.4 better than 42%
0.97 better than 34%
52% of 744 duels better than 59%
44% of 59 situations better than 68%
Dust 281
51% better than 53%
0.70 better than 35%
77.6 better than 35%
0.95 better than 26%
48% of 417 duels better than 35%
33% of 33 situations better than 37%
Anubis56
38% better than 10%
0.71 better than 40%
76.7 better than 31%
0.94 better than 25%
45% of 260 duels better than 21%
8% of 25 situations better than 2%
Ancient54
52% better than 54%
0.75 better than 59%
79.3 better than 46%
1.03 better than 59%
53% of 282 duels better than 65%
48% of 29 situations better than 77%
Nuke17
41% better than 15%
0.64 better than 9%
74.1 better than 18%
0.89 better than 10%
48% of 73 duels better than 30%
17% of 12 situations better than 9%
Cache12
42% -
0.58 -
69.3 -
0.77-
45% of 51 duels -
29% of 7 situations -
Inferno5
80% -
0.71 -
79.3 -
1.01-
50% of 20 duels -
50% of 2 situations -
Vertigo4
50% -
0.61 -
69.1 -
0.80-
43% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How man0- plays

Across 369 matches man0- averages K/R 0.70 and ADR 77.5; the rating across the 149 rated matches is 0.94. Biggest strength: Rounds with first kill at 12%, better than 78% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 8 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 140 matches. In 118 of 368 matches the rating was 1.10 or higher (32%), in 166 it was below 0.90. In 292 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.12. man0- loses the most ELO in match 2 of the day (−22 ELO, win rate 37%). Things go best on Mirage (+244 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +106 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.19, Win rate −4 pp, ELO −117. Unchanged in recent months: K/R at 0.69, ADR at 76.3. Last 30 days: 22 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.