mama-

YT
On FACEIT since 2020 333 matches tracked 129 matches in 30 days
ELO ▲ 25
3,247
30-day peak: 3,287
Rank EU ▲ 1,089 places
#2,846
YT #2 in YT
30 days · prev. #3,935 · best #2,124
Last updated:

How does mama- play?

Rating 0.96 (from 263 matches) K/R 0.69 ADR 76.7 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.6
Knife kills 1 in 333 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 6%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 34x 4K, 1 ace in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.8).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +186
= Stayed the same
ADR at 76.4, Headshots at 59%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −39 ELO
37 matches · 35% win rate
On Ancient −30 ELO
35 matches · 54% win rate
Between 12:00 and 18:00 −21 ELO, win rate 48%
On Wednesdays −139 ELO, win rate 46%

mama- loses the most ELO on Nuke: −39 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.98 · Anubis
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
53% better than 41%
0.69 better than 18%
77.1 better than 24%
0.97 better than 18%
48% of 572 duels better than 23%
41% of 51 situations better than 58%
Anubis69
59% better than 62%
0.75 better than 47%
81.9 better than 50%
1.04 better than 42%
54% of 252 duels better than 58%
37% of 41 situations better than 46%
Nuke37
35% better than 3%
0.64 better than 4%
75.0 better than 14%
0.87 better than 2%
52% of 124 duels better than 43%
36% of 28 situations better than 40%
Ancient35
54% better than 44%
0.68 better than 14%
74.0 better than 11%
0.96 better than 17%
42% of 140 duels better than 5%
33% of 15 situations better than 36%
Dust 223
61% better than 72%
0.67 better than 13%
75.1 better than 17%
0.90 better than 6%
53% of 93 duels right on the average
56% of 9 situations better than 88%
Cache14
57% -
0.60 -
74.9 -
0.82-
44% of 73 duels -
20% of 5 situations -
Inferno14
57% -
0.63 -
68.5 -
0.97-
31% of 49 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mama- plays

Across 333 matches mama- averages K/R 0.69 and ADR 76.7; the rating across the 263 rated matches is 0.96. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 82 of 263 matches the rating was 1.10 or higher (31%), in 118 it was below 0.90. In 263 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. mama- loses the most ELO on Nuke (−39 ELO, win rate 35%). Things go best on Mirage (+92 ELO, win rate 53%). Match no. 2 of the day goes best: 62% win rate, +46 ELO. Improved over the last three months: Win rate +3 pp, ELO +186. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.4, Headshots at 59%. Last 30 days: 129 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.