malva

Russia
On FACEIT since 2026 190 matches tracked 106 matches in 30 days
ELO ▼ 164
2,386
30-day peak: 2,566
Rank EU
#82,002
Russia #23,288 in Russia
Last updated:
Next update possible in 18m 12s

How does malva play?

Rating 1.00 K/R 0.71 ADR 77.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.4
Knife kills 1 in 190 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 28x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether malva is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 190 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
35 matches · 49% win rate
In match 3 of the day −31 ELO
41 matches · 44% win rate
On Mondays −8 ELO, win rate 39%

malva loses the most ELO on Anubis: −84 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.85 · Nuke
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
53% better than 54%
0.72 better than 36%
78.7 better than 35%
1.01 better than 38%
50% of 303 duels better than 40%
40% of 35 situations better than 55%
Anubis35
49% better than 38%
0.76 better than 55%
82.8 better than 55%
1.07 better than 59%
55% of 155 duels better than 67%
39% of 23 situations better than 53%
Dust 229
41% better than 14%
0.67 better than 16%
73.6 better than 14%
0.94 better than 17%
44% of 80 duels better than 13%
13% of 16 situations better than 3%
Nuke20
75% better than 95%
0.77 better than 56%
80.8 better than 47%
1.09 better than 61%
65% of 63 duels better than 96%
40% of 10 situations better than 55%
Ancient15
40% better than 14%
0.67 better than 14%
72.4 better than 9%
0.89 better than 7%
43% of 79 duels better than 10%
57% of 7 situations better than 90%
Cache14
57% -
0.66 -
75.4 -
0.88-
46% of 54 duels -
17% of 6 situations -
Inferno4
25% -
0.52 -
59.2 -
0.90-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malva plays

Across 190 matches malva averages K/R 0.71, ADR 77.7 and a rating of 1.00. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 66 of 190 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 190 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. malva loses the most ELO on Anubis (−84 ELO, win rate 49%). Things go best on Nuke (+60 ELO, win rate 75%). Match no. 2 of the day goes best: 61% win rate, +17 ELO. Last 30 days: 106 matches, win rate 52%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.