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maldiS

Russia
On FACEIT since 2022 283 matches tracked 96 matches in 30 days
ELO ▲ 287
3,078
30-day peak: 3,180
Rank EU ▲ 202 places
#6,998
Russia #2,021 in Russia
30 days · prev. #7,200 · best #6,998
Last updated:

How does maldiS play?

Rating 1.18 K/R 0.82 ADR 85.3 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 283 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (54%).

Headshot rate 40%−14 pp · Ø 54% better than 3%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.25+0.20 · Ø 1.05 better than 90%
Pistol kills per match 2.6
Knife kills 6 in 283 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 92%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 43x 4K, 7 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 26%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ELO +191
= Stayed the same
ADR at 86.9, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.85 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
52 matches · 46% win rate
In match 1 of the day −18 ELO
58 matches · 43% win rate
Between 12:00 and 18:00 −84 ELO, win rate 45%
On Wednesdays +127 ELO, win rate 46%

maldiS loses the most ELO on Dust 2: −72 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.81 · Inferno
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
63% better than 83%
0.85 better than 86%
86.7 better than 73%
1.21 better than 88%
63% of 636 duels better than 95%
41% of 59 situations better than 58%
Dust 252
46% better than 20%
0.75 better than 47%
78.3 better than 32%
1.10 better than 59%
53% of 251 duels right on the average
46% of 39 situations better than 69%
Anubis50
50% better than 33%
0.86 better than 89%
87.6 better than 79%
1.23 better than 91%
60% of 259 duels better than 86%
26% of 34 situations better than 21%
Nuke28
39% better than 6%
0.78 better than 57%
85.9 better than 68%
1.13 better than 66%
56% of 118 duels better than 65%
30% of 23 situations better than 28%
Ancient14
43% -
0.76 -
79.5 -
1.05-
53% of 76 duels -
29% of 17 situations -
Inferno14
57% -
0.91 -
92.2 -
1.32-
67% of 51 duels -
25% of 8 situations -
Cache9
56% -
0.83 -
90.2 -
1.18-
55% of 44 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maldiS plays

Across 283 matches maldiS averages K/R 0.82, ADR 85.3 and a rating of 1.18. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 40% headshots. The strongest map is Mirage with a 63% win rate in 115 matches. In 152 of 283 matches the rating was 1.10 or higher (54%), in 64 it was below 0.90. In 217 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 1.30. maldiS loses the most ELO on Dust 2 (−72 ELO, win rate 46%). Things go best in match 3 of the day (+77 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +77 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +191. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.9, Win rate at 53%. Last 30 days: 96 matches, win rate 53%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.