malblw-

France
On FACEIT since 2025 149 matches tracked 31 matches in 30 days
ELO ▼ 77
2,098
30-day peak: 2,175
Rank EU
#189,607
France #3,504 in France
Last updated:

How does malblw- play?

Rating 0.98 (from 119 matches) K/R 0.78 ADR 84.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.0
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 9x 4K, 2 aces in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp
= Stayed the same
ELO at 2,098
▼ Got worse
K/R −0.27, Rating −0.34, ADR −23.2

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.53
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.95. Last 3 months: 0.65 (at the start 0.92). Clearly below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
45 matches · 60% win rate
In match 2 of the day −24 ELO
29 matches · 31% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Mondays +50 ELO, win rate 41%

malblw- loses the most ELO on Mirage: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 49 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 81%
0.81 better than 79%
85.0 better than 71%
0.95 better than 22%
51% of 161 duels right on the average
24% of 17 situations better than 13%
Dust 236
50% right on the average
0.78 better than 68%
85.1 better than 69%
1.03 better than 47%
52% of 201 duels right on the average
24% of 17 situations better than 15%
Anubis17
41% better than 18%
0.82 better than 83%
87.2 better than 80%
0.97-
50% of 88 duels better than 44%
38% of 13 situations right on the average
Nuke15
40% better than 10%
0.86 better than 88%
89.2 better than 79%
1.11-
54% of 56 duels better than 63%
67% of 3 situations better than 96%
Cache14
43% -
0.63 -
72.9 -
0.79-
44% of 54 duels -
50% of 4 situations -
Ancient13
46% -
0.80 -
86.6 -
1.09-
51% of 53 duels -
67% of 3 situations -
Inferno4
25% -
0.72 -
84.8 -
1.02-
64% of 14 duels -
50% of 4 situations -
Vertigo3
33% -
0.68 -
79.2 -
0.88-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How malblw- plays

Across 149 matches malblw- averages K/R 0.78 and ADR 84.6; the rating across the 119 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 44 of 119 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. malblw- loses the most ELO on Mirage (−24 ELO, win rate 60%). Things go best on Dust 2 (+25 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +2 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp. Got weaker: K/R −0.27, Rating −0.34, ADR −23.2. Unchanged in recent months: ELO at 2,098. Last 30 days: 31 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.