mal

Spain
On FACEIT since 2022 313 matches tracked 94 matches in 30 days
Last updated:

How does mal play?

Rating 1.03 (from 263 matches) K/R 0.75 ADR 79.5 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 263 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 54%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 45x 4K, 8 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +336
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.9, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −59 ELO
73 matches · 51% win rate
On Mirage −30 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 +29 ELO, win rate 40%
On Mondays −58 ELO, win rate 42%

mal loses the most ELO on Anubis: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient79
46% better than 31%
0.76 better than 59%
82.2 better than 55%
1.06 better than 62%
47% of 257 duels better than 26%
33% of 45 situations better than 40%
Anubis73
51% better than 49%
0.76 better than 60%
79.8 better than 44%
1.09 better than 70%
52% of 234 duels better than 54%
40% of 57 situations better than 56%
Dust 252
50% better than 43%
0.69 better than 29%
76.5 better than 29%
0.92 better than 16%
43% of 154 duels better than 12%
32% of 22 situations better than 31%
Inferno32
59% better than 72%
0.74 right on the average
77.8 better than 34%
1.05 better than 53%
46% of 140 duels better than 17%
41% of 17 situations better than 54%
Nuke29
55% right on the average
0.79 better than 64%
82.1 better than 48%
1.07 better than 57%
45% of 101 duels better than 15%
40% of 15 situations better than 54%
Cache26
46% better than 21%
0.71 better than 36%
77.3 better than 34%
0.93 better than 20%
46% of 81 duels better than 24%
30% of 20 situations better than 28%
Mirage20
45% better than 27%
0.74 right on the average
77.2 better than 32%
0.99 better than 37%
54% of 72 duels better than 67%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How mal plays

Across 313 matches mal averages K/R 0.75 and ADR 79.5; the rating across the 263 rated matches is 1.03. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 104 of 263 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 262 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: August 2026 at 1.07. mal loses the most ELO on Anubis (−59 ELO, win rate 51%). Things go best on Dust 2 (+120 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, +33 ELO. Improved over the last three months: Headshots +4 pp, ELO +336. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.9, Win rate at 50%. Last 30 days: 94 matches, win rate 52%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.