makuwi

Poland
159 matches tracked
Last updated:

How does makuwi play?

Rating 1.04 (from 141 matches) K/R 0.74 ADR 82.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 47%−4 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.2
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 24%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 26x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 2%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +284
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 83.7, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
32 matches · 50% win rate
In match 2 of the day +36 ELO
40 matches · 48% win rate

makuwi loses the most ELO on Ancient: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 3.30 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 81%
0.75 better than 46%
83.3 better than 57%
1.05 better than 48%
48% of 195 duels better than 25%
33% of 9 situations better than 33%
Anubis33
64% better than 82%
0.74 better than 45%
84.1 better than 64%
1.03 better than 42%
41% of 118 duels better than 5%
31% of 13 situations better than 31%
Ancient32
50% better than 38%
0.82 better than 78%
86.1 better than 68%
1.14 better than 76%
51% of 193 duels better than 43%
27% of 11 situations better than 23%
Dust 221
57% better than 65%
0.68 better than 17%
80.9 better than 45%
0.96 better than 18%
44% of 133 duels better than 12%
29% of 7 situations better than 24%
Cache14
36% -
0.62 -
70.6 -
0.88-
43% of 75 duels -
25% of 4 situations -
Nuke12
50% -
0.78 -
83.5 -
1.19-
59% of 49 duels -
40% of 10 situations -
Inferno4
25% -
0.59 -
70.5 -
0.75-
38% of 37 duels -
67% of 3 situations -
Vertigo3
67% -
0.73 -
84.4 -
1.10-
46% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How makuwi plays

Across 159 matches makuwi averages K/R 0.74 and ADR 82.2; the rating across the 141 rated matches is 1.04. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 66 of 141 matches the rating was 1.10 or higher (47%), in 50 it was below 0.90. In 95 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. makuwi loses the most ELO on Ancient (−45 ELO, win rate 50%). Things go best on Mirage (+100 ELO, win rate 61%). From match no. 5 of the day on, things go best: 70% win rate, +60 ELO. Improved over the last three months: Win rate +4 pp, ELO +284. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 83.7, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.