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mako

Cocos Islands
On FACEIT since 2015 355 matches tracked 149 matches in 30 days
ELO ▲ 8
2,408
30-day peak: 2,415
Rank EU
#77,445
Cocos Islands #62 in Cocos Islands
Last updated:

How does mako play?

Rating 1.11 K/R 0.81 ADR 85.5 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 355 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 39%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.11+0.07 · Ø 1.04 better than 72%
Pistol kills per match 2.8
Knife kills 17 in 355 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 78%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 66x 4K, 10 aces in 355 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 53%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether mako is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 355 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOctNov

Best month: November 2026 with 0.86.

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
93 matches · 44% win rate
In match 4 of the day −90 ELO
44 matches · 43% win rate
On Tuesdays −60 ELO, win rate 42%

mako loses the most ELO on Mirage: −180 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 3.01 · Dust 2
  4. Recorded match no. 250 · Anubis

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
44% better than 22%
0.82 better than 81%
85.3 better than 71%
1.11 better than 74%
54% of 471 duels better than 66%
34% of 56 situations better than 37%
Anubis89
54% better than 55%
0.83 better than 85%
87.9 better than 80%
1.12 better than 74%
53% of 492 duels better than 57%
42% of 72 situations better than 60%
Dust 275
51% better than 47%
0.82 better than 83%
86.3 better than 76%
1.09 better than 68%
54% of 448 duels better than 65%
44% of 36 situations better than 68%
Nuke39
56% right on the average
0.80 better than 75%
82.7 better than 64%
1.13 better than 77%
45% of 174 duels better than 17%
37% of 27 situations better than 41%
Cache33
61% better than 73%
0.77 better than 60%
81.7 better than 53%
1.06 right on the average
48% of 178 duels better than 26%
47% of 15 situations better than 68%
Ancient19
42% better than 18%
0.80 better than 74%
82.1 better than 51%
1.14 better than 81%
43% of 75 duels better than 10%
14% of 14 situations better than 5%
Inferno7
29% -
0.90 -
93.6 -
1.20-
62% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mako plays

Across 355 matches mako averages K/R 0.81, ADR 85.5 and a rating of 1.11. Biggest strength: 3K rounds at 5.3%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 164 of 355 matches the rating was 1.10 or higher (46%), in 96 it was below 0.90. In 355 matches with detailed stats: 66 4Ks and 10 aces. Best month by rating: November 2026 at 1.19. mako loses the most ELO on Mirage (−180 ELO, win rate 44%). Things go best on Anubis (+241 ELO, win rate 54%). Match no. 1 of the day goes best: 55% win rate, −31 ELO. Last 30 days: 149 matches, win rate 51%, net ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.