makimasyka

South Korea
On FACEIT since 2020 255 matches tracked 65 matches in 30 days
ELO ▲ 144
2,152
30-day peak: 2,152
Rank EU
#165,835
South Korea #2,271 in South Korea
Last updated:

How does makimasyka play?

Rating 1.04 (from 227 matches) K/R 0.78 ADR 81.3 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9
Knife kills 3 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 41x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, ADR +4.2
= Stayed the same
K/R at 0.81, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −163

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −155 ELO
67 matches · 39% win rate
On Mirage −116 ELO
93 matches · 45% win rate
Between 0:00 and 6:00 +31 ELO, win rate 36%
On Saturdays −60 ELO, win rate 40%

makimasyka loses the most ELO in match 1 of the day: −155 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.24 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
45% better than 27%
0.81 better than 80%
84.5 better than 70%
1.08 better than 68%
50% of 315 duels better than 45%
37% of 60 situations better than 47%
Dust 253
45% better than 27%
0.74 right on the average
75.7 better than 25%
1.01 better than 44%
54% of 182 duels better than 67%
36% of 36 situations better than 44%
Ancient52
60% better than 78%
0.79 better than 73%
83.3 better than 60%
1.09 better than 73%
54% of 176 duels better than 66%
47% of 32 situations better than 73%
Anubis35
46% better than 29%
0.75 better than 55%
78.7 better than 38%
1.02 better than 46%
51% of 134 duels right on the average
24% of 17 situations better than 18%
Nuke19
42% better than 14%
0.75 better than 47%
82.9 better than 53%
0.96 better than 22%
55% of 53 duels better than 65%
17% of 12 situations better than 6%
Inferno3
0% -
0.63 -
66.9 -
0.78-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How makimasyka plays

Across 255 matches makimasyka averages K/R 0.78 and ADR 81.3; the rating across the 227 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Ancient with a 60% win rate in 52 matches. In 96 of 227 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 170 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: November 2026 at 1.14. makimasyka loses the most ELO in match 1 of the day (−155 ELO, win rate 39%). Things go best in match 2 of the day (+31 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: Rating +0.10, ADR +4.2. Got weaker: Headshots −4 pp, ELO −163. Unchanged in recent months: K/R at 0.81, Win rate at 49%. Last 30 days: 65 matches, win rate 55%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.