makedonssk1y

Russia
106 matches tracked 27 matches in 30 days
Last updated:

How does makedonssk1y play?

Rating 1.04 (from 84 matches) K/R 0.75 ADR 81.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 80%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 44%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.8
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 81%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 86%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 10x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.4
= Stayed the same
ELO at 1,921
▼ Got worse
Headshots −8 pp, Win rate −13 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 55%
0.75 better than 61%
81.4 better than 58%
1.08 better than 72%
54% of 106 duels better than 70%
60% of 10 situations better than 95%
Dust 226
54% better than 61%
0.78 better than 73%
84.7 better than 72%
1.07 better than 68%
54% of 90 duels better than 70%
0% of 13 situations better than 1%
Anubis12
33% -
0.82 -
88.5 -
1.15-
64% of 55 duels -
67% of 3 situations -
Ancient10
40% -
0.71 -
73.0 -
0.93-
57% of 30 duels -
33% of 6 situations -
Nuke9
22% -
0.73 -
76.8 -
0.98-
61% of 28 duels -
33% of 3 situations -
Cache8
63% -
0.57 -
63.2 -
0.77-
40% of 25 duels -
0% of 3 situations -
Inferno8
50% -
0.80 -
91.9 -
1.10-
56% of 18 duels -
50% of 2 situations -
Overpass4
25% -
0.60 -
75.9 -
0.74-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How makedonssk1y plays

Across 106 matches makedonssk1y averages K/R 0.75 and ADR 81.7; the rating across the 84 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 9 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 26 matches. In 31 of 84 matches the rating was 1.10 or higher (37%), in 31 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. Things go best on Dust 2 (+27 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.4. Got weaker: Headshots −8 pp, Win rate −13 pp. Unchanged in recent months: ELO at 1,921. Last 30 days: 27 matches, win rate 44%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.