makazze

Kosovo
FACEIT verified FACEIT verified On FACEIT since 2020 143 matches tracked 14 matches in 30 days
ELO ▲ 62
3,455
30-day peak: 3,455
Rank EU ▲ 224 places
#1,623
Kosovo #16 in Kosovo
30 days · prev. #1,847 · best #1,423
Last updated:

How does makazze play?

Rating 1.26 (from 101 matches) K/R 0.92 ADR 102.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 100 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.23+0.18 · Ø 1.05 better than 87%
Pistol kills per match 3.3
Knife kills 7 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 28x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +58
= Stayed the same
K/R at 0.89, ADR at 101.3, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 1.01. Last 3 months: 0.89 (at the start 0.91). Well above the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
29 matches · 41% win rate
On Wednesdays −36 ELO, win rate 45%

makazze loses the most ELO on Dust 2: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.57 · Mirage
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
64% better than 86%
0.96 better than 98%
106.3 better than 99%
1.31 better than 96%
66% of 260 duels better than 98%
40% of 15 situations better than 55%
Ancient35
51% better than 36%
0.90 better than 94%
100.8 better than 98%
1.26 better than 94%
59% of 166 duels better than 84%
31% of 13 situations better than 31%
Dust 229
41% better than 10%
0.88 better than 91%
97.8 better than 96%
1.25 better than 90%
53% of 119 duels right on the average
44% of 16 situations better than 64%
Anubis13
62% -
0.88 -
102.4 -
1.16-
67% of 66 duels -
0% of 3 situations -
Nuke6
67% -
0.98 -
106.0 -
1.39-
77% of 13 duels -
-
Inferno3
33% -
0.71 -
84.7 -
0.92-
48% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How makazze plays

Across 143 matches makazze averages K/R 0.92 and ADR 102.3; the rating across the 101 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 102.3, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 68 of 100 matches the rating was 1.10 or higher (68%), in 16 it was below 0.90. In 77 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.34. makazze loses the most ELO on Dust 2 (−60 ELO, win rate 41%). Things go best on Mirage (+363 ELO, win rate 64%). Match no. 3 of the day goes best: 76% win rate, +116 ELO. Improved over the last three months: Win rate +4 pp, ELO +58. Unchanged in recent months: K/R at 0.89, ADR at 101.3, Headshots at 54%. Last 30 days: 14 matches, win rate 64%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.