makasuke666

Ukraine
On FACEIT since 2025 289 matches tracked 92 matches in 30 days
ELO ▲ 44
2,178
30-day peak: 2,345
Rank EU
#153,113
Ukraine #5,983 in Ukraine
Last updated:

How does makasuke666 play?

Rating 1.13 (from 239 matches) K/R 0.79 ADR 83.0 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 239 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.4
Knife kills 10 in 289 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 56x 4K, 11 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 47%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +12.0, Win rate +12 pp, ELO +82
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

1.08
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.08. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
34 matches · 41% win rate
On Ancient −31 ELO
52 matches · 50% win rate
Between 12:00 and 18:00 −48 ELO, win rate 47%
On Fridays −23 ELO, win rate 39%

makasuke666 loses the most ELO on Dust 2: −71 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Inferno
  2. Most kills in a match: 46 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
53% better than 59%
0.84 better than 88%
87.4 better than 80%
1.22 better than 93%
58% of 415 duels better than 86%
33% of 54 situations better than 36%
Ancient52
50% better than 46%
0.77 better than 63%
80.7 better than 48%
1.07 better than 66%
56% of 159 duels better than 76%
32% of 22 situations better than 34%
Dust 234
41% better than 17%
0.78 better than 71%
82.0 better than 59%
1.10 better than 71%
62% of 147 duels better than 95%
35% of 20 situations better than 45%
Inferno34
47% better than 30%
0.75 better than 55%
80.9 right on the average
1.10 better than 69%
54% of 123 duels better than 60%
30% of 27 situations better than 29%
Anubis30
60% better than 78%
0.75 better than 56%
81.9 better than 57%
1.06 better than 61%
48% of 122 duels better than 32%
50% of 14 situations better than 79%
Nuke15
47% better than 27%
0.78 better than 64%
79.6 better than 39%
1.08-
52% of 54 duels better than 47%
14% of 7 situations better than 4%
Cache14
64% -
0.85 -
86.5 -
1.23-
52% of 71 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How makasuke666 plays

Across 289 matches makasuke666 averages K/R 0.79 and ADR 83.0; the rating across the 239 rated matches is 1.13. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 121 of 239 matches the rating was 1.10 or higher (51%), in 79 it was below 0.90. In 239 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: November 2026 at 1.57. makasuke666 loses the most ELO on Dust 2 (−71 ELO, win rate 41%). Things go best on Anubis (+108 ELO, win rate 60%). Improved over the last three months: K/R +0.12, ADR +12.0, Win rate +12 pp, ELO +82. Got weaker: Headshots −4 pp. Last 30 days: 92 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.