makaphone

Ukraine
On FACEIT since 2018 340 matches tracked 74 matches in 30 days
ELO ▼ 192
3,397
30-day peak: 3,703
Rank EU ▼ 1,083 places
#1,884
Ukraine #141 in Ukraine
30 days · prev. #801 · best #487
Last updated:

How does makaphone play?

Rating 1.17 K/R 0.83 ADR 87.2 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 340 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.2
Knife kills 14 in 340 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 66%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 76%
4Ks and aces 71x 4K, 5 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +297
= Stayed the same
Rating at 1.15, Win rate at 52%
▼ Got worse
K/R −0.05, ADR −4.8, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −88 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Nuke
  4. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
57% better than 61%
0.85 better than 85%
87.9 better than 77%
1.19 better than 84%
55% of 591 duels better than 65%
50% of 48 situations better than 82%
Dust 289
42% better than 11%
0.83 better than 78%
88.0 better than 76%
1.18 better than 79%
58% of 509 duels better than 78%
35% of 55 situations better than 39%
Anubis52
54% better than 46%
0.84 better than 84%
88.9 better than 83%
1.18 better than 83%
55% of 301 duels better than 65%
30% of 30 situations better than 30%
Ancient48
54% better than 46%
0.74 better than 40%
79.4 better than 35%
1.04 better than 43%
52% of 256 duels better than 47%
53% of 19 situations better than 84%
Cache23
74% better than 90%
0.94 better than 93%
96.6 better than 89%
1.35 better than 94%
66% of 133 duels better than 96%
42% of 12 situations better than 53%
Nuke17
53% better than 35%
0.81 better than 67%
87.0 better than 71%
1.11 better than 59%
58% of 100 duels better than 73%
30% of 10 situations better than 29%
Inferno5
20% -
0.71 -
71.3 -
1.07-
38% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How makaphone plays

Across 340 matches makaphone averages K/R 0.83, ADR 87.2 and a rating of 1.17. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Cache with a 74% win rate in 23 matches. In 194 of 340 matches the rating was 1.10 or higher (57%), in 83 it was below 0.90. In 271 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. Things go best in match 4 of the day (+465 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +465 ELO. Improved over the last three months: ELO +297. Got weaker: K/R −0.05, ADR −4.8, Headshots −3 pp. Unchanged in recent months: Rating at 1.15, Win rate at 52%. Last 30 days: 74 matches, win rate 46%, net ELO −247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.