mak3ntoshh

Vietnam
On FACEIT since 2025 183 matches tracked 109 matches in 30 days
Last updated:

How does mak3ntoshh play?

Rating 1.09 K/R 0.79 ADR 89.7 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 183 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.4
Knife kills 7 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 46x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +10.2, Win rate +19 pp, ELO +366
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
28 matches · 54% win rate
Between 18:00 and 24:00 −20 ELO, win rate 42%
On Mondays −26 ELO, win rate 41%

mak3ntoshh loses the most ELO on Anubis: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.62 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 56%
0.85 better than 87%
92.7 better than 91%
1.16 better than 82%
56% of 418 duels better than 76%
31% of 39 situations better than 28%
Dust 236
56% better than 63%
0.74 better than 46%
87.0 better than 75%
1.02 better than 40%
55% of 198 duels better than 68%
44% of 16 situations better than 66%
Anubis28
54% better than 51%
0.78 better than 67%
89.1 better than 85%
1.06 better than 54%
57% of 150 duels better than 77%
22% of 9 situations better than 14%
Nuke19
32% better than 2%
0.73 better than 39%
83.8 better than 59%
0.97 better than 27%
55% of 97 duels better than 65%
75% of 8 situations better than 97%
Ancient15
53% right on the average
0.81 better than 74%
92.0 better than 88%
1.11 better than 68%
55% of 71 duels better than 65%
36% of 11 situations better than 42%
Inferno5
40% -
0.68 -
83.6 -
0.88-
47% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mak3ntoshh plays

Across 183 matches mak3ntoshh averages K/R 0.79, ADR 89.7 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 89.7, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 82 of 183 matches the rating was 1.10 or higher (45%), in 65 it was below 0.90. In 162 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. mak3ntoshh loses the most ELO on Anubis (−74 ELO, win rate 54%). Things go best on Dust 2 (+50 ELO, win rate 56%). Improved over the last three months: K/R +0.11, Rating +0.20, ADR +10.2, Win rate +19 pp, ELO +366. Got weaker: Headshots −4 pp. Last 30 days: 109 matches, win rate 52%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.