mak0sin

Albania
On FACEIT since 2016 244 matches tracked 34 matches in 30 days
Last updated:

How does mak0sin play?

Rating 1.01 K/R 0.70 ADR 75.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.4
Zeus kills1 in 244 matches
Knife kills 6 in 244 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 11x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.8

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
56 matches · 48% win rate
On Ancient −86 ELO
32 matches · 44% win rate
On Fridays −109 ELO, win rate 39%

mak0sin loses the most ELO on Mirage: −158 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
52% better than 48%
0.71 better than 34%
75.7 better than 22%
1.03 better than 45%
54% of 347 duels better than 63%
43% of 68 situations better than 64%
Mirage56
48% better than 32%
0.71 better than 32%
76.1 better than 24%
1.01 better than 39%
53% of 231 duels better than 58%
42% of 38 situations better than 61%
Ancient32
44% better than 22%
0.68 better than 18%
72.3 better than 10%
0.97 better than 24%
46% of 125 duels better than 18%
42% of 33 situations better than 58%
Nuke30
53% better than 42%
0.71 better than 31%
74.8 better than 20%
1.03 better than 47%
56% of 134 duels better than 68%
19% of 21 situations better than 7%
Cache15
53% -
0.72 -
77.4 -
1.03-
60% of 50 duels -
53% of 17 situations -
Anubis13
54% -
0.67 -
71.9 -
0.95-
49% of 39 duels -
18% of 11 situations -
Inferno11
64% -
0.73 -
75.8 -
1.04-
65% of 52 duels -
38% of 8 situations -
Aim_map_faceit3
33% -
0.47 -
61.5 -
0.78-
47% of 59 duels -
47% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mak0sin plays

Across 244 matches mak0sin averages K/R 0.70, ADR 75.0 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 89 of 244 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 150 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. mak0sin loses the most ELO on Mirage (−158 ELO, win rate 48%). Things go best on Dust 2 (+160 ELO, win rate 52%). From match no. 5 of the day on, things go best: 64% win rate, +120 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +180. Got weaker: K/R −0.07, Rating −0.08, ADR −4.8. Last 30 days: 34 matches, win rate 41%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.