majky-

Czech Republic
FACEIT verified FACEIT verified On FACEIT since 2018 263 matches tracked 62 matches in 30 days
ELO ▲ 81
3,426
30-day peak: 3,589
Rank EU ▲ 16 places
#1,710
Czech Republic #27 in Czech Republic
30 days · prev. #1,726 · best #750
Last updated:

How does majky- play?

Rating 1.07 (from 222 matches) K/R 0.75 ADR 82.7 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 2.7
Knife kills 4 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 34%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 7 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +4.7, ELO +155
= Stayed the same
Headshots at 57%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
93 matches · 51% win rate
On Ancient −27 ELO
27 matches · 52% win rate
On Sundays −151 ELO, win rate 43%

majky- loses the most ELO on Mirage: −121 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.16 · Nuke
  4. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
51% better than 34%
0.75 better than 45%
82.0 better than 49%
1.05 better than 45%
48% of 374 duels better than 23%
49% of 39 situations better than 79%
Dust 272
60% better than 69%
0.76 right on the average
84.3 better than 61%
1.12 better than 64%
54% of 263 duels better than 58%
33% of 18 situations better than 34%
Anubis29
52% better than 37%
0.70 better than 25%
75.0 better than 17%
0.98 better than 23%
49% of 121 duels better than 31%
54% of 13 situations better than 85%
Ancient27
52% better than 38%
0.80 better than 70%
87.3 better than 74%
1.11 better than 66%
53% of 114 duels right on the average
44% of 9 situations better than 66%
Nuke18
67% better than 79%
0.87 better than 87%
90.6 better than 83%
1.25 better than 89%
64% of 75 duels better than 92%
38% of 8 situations better than 47%
Cache10
30% -
0.69 -
83.4 -
0.93-
50% of 46 duels -
60% of 5 situations -
Inferno10
50% -
0.67 -
76.3 -
0.98-
45% of 40 duels -
-
Overpass4
50% -
0.65 -
74.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How majky- plays

Across 263 matches majky- averages K/R 0.75 and ADR 82.7; the rating across the 222 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 99 of 222 matches the rating was 1.10 or higher (45%), in 79 it was below 0.90. In 195 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: November 2026 at 1.19. majky- loses the most ELO on Mirage (−121 ELO, win rate 51%). Things go best on Dust 2 (+184 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: K/R +0.06, ADR +4.7, ELO +155. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 62 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.