majkl67

Mongolia
On FACEIT since 2016 173 matches tracked 15 matches in 30 days
ELO ▲ 135
3,456
30-day peak: 3,475
Rank EU ▼ 308 places
#1,430
Mongolia #9 in Mongolia
30 days · prev. #1,122 · best #1,122
Last updated:

How does majkl67 play?

Rating 1.01 (from 165 matches) K/R 0.69 ADR 76.7 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 53%+12 pp · Ø 41% better than 97%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.02−0.03 · Ø 1.05 better than 28%
Pistol kills per match 2.5 from the last 167
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 15%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 18x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +9 pp, ELO +158
= Stayed the same
ADR at 77.7
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
28 matches · 57% win rate
In match 2 of the day +1 ELO
34 matches · 47% win rate
On Thursdays +121 ELO, win rate 46%

majkl67 loses the most ELO on Anubis: −26 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.08 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 56%
0.67 better than 12%
73.9 better than 12%
0.97 better than 19%
45% of 166 duels better than 11%
51% of 35 situations better than 85%
Ancient39
56% better than 53%
0.69 better than 19%
75.2 better than 16%
0.98 better than 23%
55% of 175 duels better than 66%
60% of 10 situations better than 93%
Anubis28
57% better than 56%
0.73 better than 38%
79.2 better than 36%
1.07 right on the average
46% of 112 duels better than 17%
31% of 16 situations better than 32%
Nuke16
38% better than 6%
0.65 better than 7%
72.6 better than 8%
0.89 better than 4%
45% of 49 duels better than 12%
50% of 10 situations better than 75%
Inferno15
53% better than 25%
0.72 better than 24%
81.9 better than 36%
1.05 better than 29%
51% of 73 duels better than 27%
67% of 3 situations better than 94%
Cache12
50% -
0.76 -
86.2 -
1.08-
55% of 55 duels -
17% of 6 situations -
Dust 25
60% -
0.73 -
79.0 -
1.15-
46% of 13 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How majkl67 plays

Across 173 matches majkl67 averages K/R 0.69 and ADR 76.7; the rating across the 165 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 65 of 167 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.25. majkl67 loses the most ELO on Anubis (−26 ELO, win rate 57%). Things go best on Ancient (+207 ELO, win rate 56%). Match no. 3 of the day goes best: 68% win rate, +86 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +9 pp, ELO +158. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 77.7. Last 30 days: 15 matches, win rate 73%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.