majkiii1337

MW
238 matches tracked 154 matches in 30 days
Last updated:

How does majkiii1337 play?

Rating 0.92 (from 167 matches) K/R 0.65 ADR 74.3 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 35%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 6%−5 pp better than 36%
K/D 0.87−0.13 better than 5%
Pistol kills per match 2.4
Knife kills 9 in 238 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 8%
Rounds with 3K 3.4%−0.5 pp better than 23%
MVPs per match 1.7−0.6 better than 3%
4Ks and aces 19x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 7.1+2.8 better than 95%
Enemies flashed per round 0.19−0.09 better than 26%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, Win rate +13 pp
= Stayed the same
ADR at 75.1, Headshots at 44%, ELO at 1,856
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.66 (at the start 0.61).

Patterns

From the last 238 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −71 ELO
28 matches · 36% wins
On Dust 2 −62 ELO
39 matches · 46% wins
On Saturdays −110 ELO, win rate 38%

majkiii1337 loses the most ELO on Anubis: −71 ELO, 36% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 53%
0.66 better than 16%
75.6 better than 26%
0.94 better than 24%
47% of 274 duels better than 29%
43% of 23 situations better than 66%
Ancient51
47% better than 39%
0.70 better than 29%
80.3 better than 45%
0.99 better than 40%
53% of 150 duels better than 66%
63% of 24 situations better than 94%
Dust 239
46% better than 31%
0.61 better than 4%
69.8 better than 6%
0.89 better than 10%
52% of 136 duels better than 59%
25% of 20 situations better than 16%
Anubis28
36% better than 12%
0.64 better than 9%
71.6 better than 9%
0.89-
42% of 62 duels better than 10%
20% of 5 situations better than 14%
Nuke22
59% better than 60%
0.61 better than 3%
73.7 better than 15%
0.87-
38% of 86 duels better than 2%
25% of 8 situations better than 21%
Cache18
61% -
0.59 -
68.2 -
0.86-
38% of 72 duels -
29% of 7 situations -
Inferno3
0% -
0.53 -
68.7 -
0.72-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How majkiii1337 plays

Across 238 matches majkiii1337 averages K/R 0.65 and ADR 74.3; the rating across the 167 rated matches is 0.92. Biggest strength: Utility damage per round at 7.1. That is better than 95% of players on level 9. Most room to improve: K/D at 0.87. That is better than only 5% of players on level 9. On average 13.9 kills per match, 44% of them headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 44 of 167 matches the rating was 1.10 or higher (26%), in 88 it was below 0.90. In 155 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. majkiii1337 loses the most ELO on Anubis (−71 ELO, win rate 36%). Things go best in match 1 of the day (+176 ELO, win rate 56%). Improved over the last three months: K/R +0.05, Win rate +13 pp. Unchanged in recent months: ADR at 75.1, Headshots at 44%, ELO at 1,856. Last 30 days: 154 matches, win rate 51%, ELO balance +151.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.