majino

Austria
On FACEIT since 2017 146 matches tracked 81 matches in 30 days
Last updated:

How does majino play?

Rating 1.00 K/R 0.74 ADR 80.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 7.3+3.0 · Ø 4.3 better than 96%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +8.8
= Stayed the same
Headshots at 45%, ELO at 2,043
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −103 ELO
38 matches · 42% win rate
On Cache −69 ELO
24 matches · 50% win rate
On Anubis −18 ELO
38 matches · 58% win rate

majino loses the most ELO on Inferno: −103 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 5 wins in a row · Inferno
  4. Highest rating in a match: 1.92 · Inferno

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
58% better than 70%
0.77 better than 65%
85.2 better than 72%
1.05 better than 56%
51% of 175 duels right on the average
17% of 12 situations better than 9%
Inferno38
42% better than 18%
0.75 better than 46%
79.4 better than 35%
1.01 better than 32%
48% of 201 duels better than 27%
44% of 9 situations better than 60%
Ancient30
43% better than 21%
0.78 better than 69%
82.0 better than 54%
1.04 better than 55%
52% of 111 duels right on the average
57% of 14 situations better than 88%
Cache24
50% -
0.74 -
82.3 -
0.98-
54% of 114 duels -
33% of 18 situations -
Dust 29
33% -
0.65 -
75.4 -
0.93-
49% of 39 duels -
25% of 4 situations -
Mirage3
100% -
0.38 -
59.2 -
0.66-
40% of 10 duels -
0% of 1 situations -
Nuke3
67% -
0.59 -
64.9 -
0.81-
27% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How majino plays

Across 146 matches majino averages K/R 0.74, ADR 80.9 and a rating of 1.00. Biggest strength: Utility damage per round at 7.3, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 38 matches. In 55 of 146 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. majino loses the most ELO on Inferno (−103 ELO, win rate 42%). Things go best from match 5 of the day (+44 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +44 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +8.8. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 45%, ELO at 2,043. Last 30 days: 81 matches, win rate 42%, net ELO −247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.