mainch0ker

Russia
On FACEIT since 2015 337 matches tracked 131 matches in 30 days
ELO ▲ 89
2,755
30-day peak: 2,824
Rank EU
#22,142
Russia #6,292 in Russia
Last updated:

How does mainch0ker play?

Rating 1.00 K/R 0.73 ADR 79.2 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 76%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.7
Knife kills 5 in 337 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.4 pp · Ø 13.7% better than 38%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 43x 4K, 6 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 80.4, Headshots at 56%
▼ Got worse
Win rate −5 pp, ELO −119

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −29 ELO
44 matches · 43% win rate
In match 3 of the day +30 ELO
54 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Saturdays +30 ELO, win rate 43%

mainch0ker loses the most ELO in match 4 of the day: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
60% better than 77%
0.74 better than 43%
80.0 better than 40%
1.02 better than 38%
52% of 549 duels right on the average
41% of 46 situations better than 58%
Dust 285
47% better than 26%
0.75 right on the average
80.2 better than 41%
1.05 better than 45%
44% of 395 duels better than 11%
32% of 57 situations better than 31%
Ancient64
47% better than 27%
0.70 better than 23%
76.4 better than 21%
0.93 better than 12%
46% of 285 duels better than 17%
44% of 27 situations better than 65%
Anubis61
46% better than 23%
0.71 better than 29%
78.3 better than 32%
0.97 better than 22%
47% of 283 duels better than 22%
42% of 36 situations better than 59%
Cache9
22% -
0.71 -
77.6 -
0.96-
44% of 54 duels -
40% of 5 situations -
Nuke6
67% -
0.87 -
91.8 -
1.26-
56% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mainch0ker plays

Across 337 matches mainch0ker averages K/R 0.73, ADR 79.2 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 76% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 111 matches. In 123 of 337 matches the rating was 1.10 or higher (36%), in 144 it was below 0.90. In 267 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: November 2026 at 1.14. mainch0ker loses the most ELO in match 4 of the day (−29 ELO, win rate 43%). Things go best from match 5 of the day (+280 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +280 ELO. Got weaker: Win rate −5 pp, ELO −119. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 80.4, Headshots at 56%. Last 30 days: 131 matches, win rate 50%, net ELO +204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.