mahdisky

Japan
On FACEIT since 2024 69 matches tracked 28 matches in 30 days
Last updated:

How does mahdisky play?

Rating 1.17 K/R 0.85 ADR 90.0 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 69 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 30% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 1%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 9x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.7, Headshots +7 pp, First kills +1 pp
= Stayed the same
K/R at 0.85, Clutch 1v1 at 32%
▼ Got worse
Rating −0.07, Win rate −8 pp, ELO −95

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
24 matches · 42% win rate

mahdisky loses the most ELO on Mirage: −4 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
42% better than 18%
0.82 better than 83%
87.0 better than 79%
1.12 better than 78%
60% of 136 duels better than 90%
31% of 16 situations better than 30%
Dust 216
44% better than 23%
0.89 better than 94%
92.8 better than 91%
1.28 better than 96%
55% of 83 duels better than 72%
36% of 14 situations better than 44%
Ancient12
67% -
0.83 -
88.8 -
1.15-
54% of 63 duels -
25% of 8 situations -
Anubis6
50% -
0.85 -
89.8 -
1.10-
59% of 41 duels -
33% of 3 situations -
Inferno6
67% -
0.87 -
90.1 -
1.18-
68% of 28 duels -
0% of 5 situations -
Nuke3
100% -
0.97 -
100.1 -
1.29-
91% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mahdisky plays

Across 69 matches mahdisky averages K/R 0.85, ADR 90.0 and a rating of 1.17. Biggest strength: 3K rounds at 6.4%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 41 of 69 matches the rating was 1.10 or higher (59%), in 13 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. mahdisky loses the most ELO on Mirage (−4 ELO, win rate 42%). Improved over the last three months: ADR +4.7, Headshots +7 pp, First kills +1 pp. Got weaker: Rating −0.07, Win rate −8 pp, ELO −95. Unchanged in recent months: K/R at 0.85, Clutch 1v1 at 32%. Last 30 days: 28 matches, win rate 36%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.