magicorN

Turkey
On FACEIT since 2019 125 matches tracked 103 matches in 30 days
ELO ▲ 114
2,232
30-day peak: 2,234
Rank EU
#129,489
Turkey #3,427 in Turkey
Last updated:

How does magicorN play?

Rating 1.08 K/R 0.82 ADR 88.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Zeus kills1 in 125 matches
Knife kills 2 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 25x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether magicorN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
22 matches · 41% win rate
On Wednesdays +25 ELO, win rate 42%

magicorN loses the most ELO in match 2 of the day: +25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.54 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 75%
0.84 better than 87%
93.0 better than 92%
1.13 better than 79%
56% of 180 duels better than 76%
41% of 17 situations better than 62%
Anubis18
33% better than 7%
0.75 better than 55%
81.7 better than 55%
0.98 better than 32%
52% of 79 duels better than 54%
20% of 5 situations better than 11%
Cache18
67% -
0.95 -
96.0 -
1.29-
67% of 87 duels -
20% of 10 situations -
Inferno18
39% better than 14%
0.80 better than 71%
86.3 better than 68%
1.12 better than 69%
48% of 87 duels better than 25%
46% of 13 situations better than 76%
Mirage14
43% -
0.69 -
78.5 -
0.88-
53% of 59 duels -
50% of 4 situations -
Ancient13
62% -
0.75 -
82.1 -
0.98-
69% of 52 duels -
33% of 3 situations -
Nuke5
0% -
0.85 -
93.6 -
1.01-
58% of 26 duels -
75% of 4 situations -
Overpass3
33% -
0.91 -
101.1 -
1.08-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magicorN plays

Across 125 matches magicorN averages K/R 0.82, ADR 88.6 and a rating of 1.08. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 64% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 48 of 125 matches the rating was 1.10 or higher (38%), in 40 it was below 0.90. In 106 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.17. magicorN loses the most ELO in match 2 of the day (+25 ELO, win rate 41%). Things go best on Dust 2 (+93 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, +32 ELO. Last 30 days: 103 matches, win rate 51%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.