magic3ds

Russia
117 matches tracked
Last updated:

How does magic3ds play?

Rating 1.17 K/R 0.84 ADR 88.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 117 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsDamageHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.01).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.18+0.17 · Ø 1.01 better than 95%
Pistol kills per match 3.5
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 90%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 25x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +575
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.8, Headshots −11 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.83 (at the start 0.91). Clearly above the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −20 ELO
31 matches · 42% win rate
On Mirage −10 ELO
24 matches · 63% win rate
On Mondays −41 ELO, win rate 40%

magic3ds loses the most ELO from match 5 of the day: −20 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 39%
0.84 better than 93%
90.2 better than 92%
1.18 better than 93%
54% of 234 duels better than 71%
35% of 40 situations better than 47%
Inferno24
50% better than 40%
0.91 better than 98%
95.0 better than 97%
1.26 better than 98%
56% of 87 duels better than 78%
13% of 16 situations better than 7%
Mirage24
63% better than 89%
0.81 better than 84%
85.5 better than 78%
1.11 better than 80%
66% of 92 duels better than 99%
22% of 18 situations better than 12%
Ancient12
58% -
0.77 -
77.7 -
1.08-
58% of 43 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magic3ds plays

Across 117 matches magic3ds averages K/R 0.84, ADR 88.4 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 8 players. Averages 18.5 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 65 of 117 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. In 96 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.27. magic3ds loses the most ELO from match 5 of the day (−20 ELO, win rate 42%). Things go best on Dust 2 (+42 ELO, win rate 47%). Match no. 1 of the day goes best: 62% win rate, +13 ELO. Improved over the last three months: ELO +575. Got weaker: K/R −0.08, Rating −0.12, ADR −8.8, Headshots −11 pp, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.