magellaa

Albania
On FACEIT since 2026 317 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 1h 45m

How does magellaa play?

Rating 0.99 (from 298 matches) K/R 0.72 ADR 81.6 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.6
Zeus kills1 in 317 matches
Knife kills 6 in 317 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 23%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +269
= Stayed the same
ADR at 80.3, Headshots at 45%, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
93 matches · 48% win rate
Between 0:00 and 6:00 −64 ELO, win rate 43%
On Fridays +45 ELO, win rate 42%

magellaa loses the most ELO on Mirage: −36 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.18 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 35%
0.72 better than 36%
80.8 better than 46%
1.01 better than 38%
47% of 475 duels better than 24%
42% of 45 situations better than 61%
Dust 281
54% better than 59%
0.70 better than 28%
79.8 better than 41%
0.96 better than 22%
49% of 437 duels better than 37%
37% of 52 situations better than 45%
Anubis45
58% better than 68%
0.73 better than 39%
83.8 better than 60%
1.01 better than 36%
48% of 225 duels better than 25%
38% of 21 situations right on the average
Ancient39
59% better than 74%
0.67 better than 14%
81.4 better than 47%
0.89 better than 7%
48% of 263 duels better than 29%
33% of 21 situations better than 38%
Inferno31
52% better than 36%
0.78 better than 58%
84.9 better than 58%
1.06 better than 45%
56% of 173 duels better than 65%
43% of 21 situations better than 59%
Nuke15
47% better than 29%
0.76 right on the average
85.8 better than 67%
1.02-
54% of 57 duels better than 57%
17% of 6 situations better than 9%
Cache10
50% -
0.72 -
82.7 -
1.04-
37% of 60 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magellaa plays

Across 317 matches magellaa averages K/R 0.72 and ADR 81.6; the rating across the 298 rated matches is 0.99. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 106 of 298 matches the rating was 1.10 or higher (36%), in 124 it was below 0.90. In 238 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. magellaa loses the most ELO on Mirage (−36 ELO, win rate 48%). Things go best on Ancient (+79 ELO, win rate 59%). Improved over the last three months: ELO +269. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 80.3, Headshots at 45%, Win rate at 52%. Last 30 days: 108 matches, win rate 48%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.