mag1k3Y

Kazakhstan
FACEIT verified FACEIT verified On FACEIT since 2020 310 matches tracked 48 matches in 30 days
ELO ▼ 18
4,188
30-day peak: 4,367
Rank EU ▼ 55 places
#88
Kazakhstan #6 in Kazakhstan
30 days · prev. #33 · best #31
Last updated:
Next update possible in 1h 58m

How does mag1k3Y play?

Rating 1.30 K/R 0.92 ADR 93.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 309 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
AWPerEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 97%
Opening duels won 63%+9 pp · Ø 54% better than 95%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 4%
AWP share of kills 46%+32 pp · Ø 14% better than 98%
K/D 1.37+0.25 · Ø 1.12 better than 93%
Pistol kills per match 3.2
Zeus kills3 in 310 matches
Knife kills 10 in 310 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (14.3%).

2K rounds 17.2%+2.9 pp · Ø 14.3% better than 94%
3K rounds 6.2%+1.4 pp · Ø 4.8% better than 91%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 72x 4K, 7 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.340.00 · Ø 0.34 right on the average
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +490
= Stayed the same
K/R at 0.93, Rating at 1.30, ADR at 95.4, Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.93 (at the start 0.91). Well above the average (0.79).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −136 ELO
82 matches · 50% win rate
On Ancient −6 ELO
38 matches · 50% win rate
On Sundays +160 ELO, win rate 46%

mag1k3Y loses the most ELO in match 1 of the day: −136 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 52 · Dust 2
  4. Highest rating in a match: 3.40 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
51% better than 24%
0.93 better than 93%
93.1 better than 83%
1.32 better than 93%
61% of 644 duels better than 84%
39% of 71 situations better than 48%
Dust 279
66% better than 78%
0.93 better than 91%
96.9 better than 88%
1.35 better than 92%
67% of 566 duels better than 94%
42% of 43 situations better than 55%
Nuke48
56% right on the average
0.90 better than 91%
92.4 better than 86%
1.26 better than 90%
60% of 298 duels better than 89%
48% of 23 situations better than 67%
Ancient38
50% better than 22%
0.88 better than 84%
86.9 better than 56%
1.24 better than 83%
61% of 181 duels better than 84%
38% of 24 situations right on the average
Cache23
48% -
0.93 -
94.8 -
1.29-
65% of 147 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mag1k3Y plays

Across 310 matches mag1k3Y averages K/R 0.92, ADR 93.2 and a rating of 1.30. Biggest strength: Rounds with first kill at 17%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 3,500+ ELO players. Averages 19.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 66% win rate in 79 matches. In 213 of 309 matches the rating was 1.10 or higher (69%), in 57 it was below 0.90. In 255 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: July 2026 at 1.37. mag1k3Y loses the most ELO in match 1 of the day (−136 ELO, win rate 50%). Things go best from match 5 of the day (+227 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +227 ELO. Improved over the last three months: Win rate +3 pp, ELO +490. Unchanged in recent months: K/R at 0.93, Rating at 1.30, ADR at 95.4, Headshots at 39%. Last 30 days: 48 matches, win rate 50%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.