mafyxsuke999

Ukraine
On FACEIT since 2023 217 matches tracked 150 matches in 30 days
ELO ▲ 326
3,003
30-day peak: 3,003
Rank EU ▼ 157 places
#8,743
Ukraine #457 in Ukraine
30 days · prev. #8,586 · best #8,586
Last updated:

How does mafyxsuke999 play?

Rating 1.25 K/R 0.92 ADR 102.3 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 67x 4K, 6 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.04−0.27 · Ø 0.31 better than 1%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether mafyxsuke999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOctNov

Best month: September 2026 with 0.92.

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −100 ELO
34 matches · 47% win rate
On Ancient −81 ELO
42 matches · 62% win rate
On Sundays +84 ELO, win rate 48%

mafyxsuke999 loses the most ELO in match 2 of the day: −100 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
57% better than 61%
0.94 better than 97%
103.0 better than 99%
1.29 better than 95%
60% of 608 duels better than 88%
32% of 34 situations better than 28%
Anubis47
47% better than 24%
0.89 better than 94%
100.2 better than 98%
1.22 better than 89%
58% of 323 duels better than 80%
52% of 25 situations better than 83%
Ancient42
62% better than 72%
0.99 better than 99%
107.7 better than 99%
1.33 better than 97%
61% of 269 duels better than 90%
23% of 22 situations better than 14%
Dust 226
54% better than 46%
0.89 better than 92%
100.0 better than 98%
1.18 better than 79%
59% of 188 duels better than 81%
39% of 18 situations right on the average
Nuke9
78% -
0.89 -
101.7 -
1.19-
58% of 77 duels -
50% of 4 situations -
Cache6
33% -
0.73 -
90.0 -
0.93-
60% of 43 duels -
0% of 1 situations -
Inferno4
25% -
0.88 -
92.8 -
1.20-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mafyxsuke999 plays

Across 217 matches mafyxsuke999 averages K/R 0.92, ADR 102.3 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 102.3, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 20.5 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 140 of 217 matches the rating was 1.10 or higher (65%), in 33 it was below 0.90. In 217 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: October 2026 at 1.26. mafyxsuke999 loses the most ELO in match 2 of the day (−100 ELO, win rate 47%). Things go best on Mirage (+198 ELO, win rate 57%). Match no. 1 of the day goes best: 62% win rate, +30 ELO. Last 30 days: 150 matches, win rate 57%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.