maetaM

Cambodia
On FACEIT since 2025 212 matches tracked 35 matches in 30 days
ELO ▼ 188
1,845
30-day peak: 2,033
Rank NA ▼ 2,929 places
#11,078
30 days · prev. #8,149 · best #7,801
Last updated:

How does maetaM play?

Rating 0.90 K/R 0.65 ADR 73.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 210 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.89−0.12 · Ø 1.01 better than 10%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 9%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 73.6
▼ Got worse
ELO −97

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
46 matches · 48% win rate
On Saturdays −82 ELO, win rate 41%

maetaM loses the most ELO on Mirage: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
49% better than 43%
0.68 better than 27%
77.3 better than 36%
0.94 better than 25%
48% of 304 duels better than 39%
52% of 27 situations better than 85%
Mirage46
48% better than 42%
0.63 better than 11%
73.1 better than 18%
0.87 better than 8%
45% of 228 duels better than 23%
47% of 17 situations better than 76%
Ancient35
46% better than 30%
0.65 better than 13%
70.2 better than 7%
0.86 better than 7%
41% of 171 duels better than 10%
57% of 14 situations better than 89%
Cache25
60% -
0.68 -
71.6 -
0.97-
53% of 116 duels -
44% of 9 situations -
Inferno19
42% better than 16%
0.57 better than 2%
65.3 better than 2%
0.83 better than 4%
41% of 82 duels better than 8%
33% of 9 situations better than 38%
Anubis13
77% -
0.63 -
73.0 -
0.89-
43% of 77 duels -
0% of 4 situations -
Nuke3
33% -
0.64 -
70.6 -
0.85-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maetaM plays

Across 210 matches maetaM averages K/R 0.65, ADR 73.0 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 9 players. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 50 of 210 matches the rating was 1.10 or higher (24%), in 105 it was below 0.90. In 130 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.92. maetaM loses the most ELO on Mirage (−30 ELO, win rate 48%). Things go best on Dust 2 (+150 ELO, win rate 49%). Match no. 4 of the day goes best: 71% win rate, +32 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: ELO −97. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 73.6. Last 30 days: 35 matches, win rate 43%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.