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maeVe

Denmark
On FACEIT since 2013 219 matches tracked
ELO ▲ 24
2,551
30-day peak: 2,576
Rank EU
#48,273
Denmark #1,296 in Denmark
Last updated:

How does maeVe play?

Rating 1.12 K/R 0.78 ADR 84.7 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 6 aces in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 84.9, Win rate at 52%
▼ Got worse
Headshots −2 pp, ELO −206

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
43 matches · 42% win rate
On Inferno −51 ELO
38 matches · 63% win rate
Between 12:00 and 18:00 +64 ELO, win rate 48%
On Sundays −30 ELO, win rate 44%

maeVe loses the most ELO on Mirage: −83 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.64 · Nuke
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
66% better than 90%
0.80 better than 74%
88.1 better than 79%
1.16 better than 81%
59% of 344 duels better than 85%
40% of 50 situations better than 57%
Mirage43
42% better than 12%
0.73 better than 42%
79.4 better than 40%
0.99 better than 32%
50% of 208 duels better than 39%
30% of 20 situations better than 26%
Inferno38
63% better than 70%
0.79 better than 58%
87.0 better than 62%
1.14 better than 63%
61% of 178 duels better than 84%
30% of 23 situations better than 28%
Nuke32
53% better than 36%
0.85 better than 81%
85.2 better than 66%
1.22 better than 84%
56% of 124 duels better than 64%
45% of 20 situations better than 71%
Anubis12
33% -
0.79 -
78.1 -
1.15-
47% of 51 duels -
80% of 5 situations -
Cache12
50% -
0.75 -
84.6 -
1.08-
55% of 47 duels -
0% of 2 situations -
Ancient10
10% -
0.69 -
82.1 -
0.94-
58% of 36 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maeVe plays

Across 219 matches maeVe averages K/R 0.78, ADR 84.7 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 66% win rate in 71 matches. In 111 of 219 matches the rating was 1.10 or higher (51%), in 62 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. maeVe loses the most ELO on Mirage (−83 ELO, win rate 42%). Things go best on Dust 2 (+65 ELO, win rate 66%). Match no. 3 of the day goes best: 67% win rate, +39 ELO. Got weaker: Headshots −2 pp, ELO −206. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.9, Win rate at 52%. Last 30 days: 7 matches, win rate 57%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.