madvan

Russia
On FACEIT since 2023 222 matches tracked 79 matches in 30 days
Last updated:

How does madvan play?

Rating 1.00 (from 202 matches) K/R 0.72 ADR 79.5 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
EntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 38%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.96−0.05 · Ø 1.01 better than 29%
Pistol kills per match 2.0
Zeus kills10 in 222 matches
Knife kills 5 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 56%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 31%
4Ks and aces 28x 4K, 2 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +489
= Stayed the same
K/R at 0.71
▼ Got worse
Rating −0.07, ADR −4.9, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
28 matches · 50% win rate
On Thursdays ±0 ELO, win rate 43%

madvan loses the most ELO on Anubis: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 55%
0.73 right on the average
80.7 better than 54%
0.99 better than 40%
52% of 351 duels better than 58%
49% of 47 situations better than 77%
Dust 261
49% better than 41%
0.72 better than 46%
78.0 better than 37%
0.99 better than 40%
48% of 268 duels better than 33%
45% of 29 situations better than 69%
Ancient33
64% better than 86%
0.69 better than 25%
74.8 better than 19%
1.02 better than 55%
54% of 117 duels better than 68%
50% of 22 situations better than 79%
Anubis28
50% right on the average
0.74 better than 54%
80.7 better than 53%
0.98 better than 38%
50% of 158 duels better than 45%
47% of 15 situations better than 76%
Nuke14
79% -
0.74 -
85.7 -
0.98-
48% of 61 duels -
17% of 6 situations -
Inferno9
22% -
0.80 -
88.4 -
1.14-
67% of 58 duels -
27% of 11 situations -
Cache7
43% -
0.63 -
70.1 -
0.87-
48% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How madvan plays

Across 222 matches madvan averages K/R 0.72 and ADR 79.5; the rating across the 202 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 16.0 kills per match with 46% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 69 of 202 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. madvan loses the most ELO on Anubis (−51 ELO, win rate 50%). Things go best on Ancient (+87 ELO, win rate 64%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: Win rate +4 pp, ELO +489. Got weaker: Rating −0.07, ADR −4.9, Headshots −2 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 79 matches, win rate 52%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.