madlibs

Portugal
On FACEIT since 2015 250 matches tracked 32 matches in 30 days
ELO ▼ 84
2,677
30-day peak: 2,761
Rank EU
#27,447
Portugal #422 in Portugal
Last updated:

How does madlibs play?

Rating 1.13 K/R 0.80 ADR 85.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 250 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 3%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.2
Knife kills 10 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 36x 4K, 4 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +509
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 85.0
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
53 matches · 49% win rate
On Anubis −37 ELO
34 matches · 50% win rate
On Mondays +2 ELO, win rate 46%

madlibs loses the most ELO on Mirage: −93 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 42 · Anubis
  4. Highest rating in a match: 2.42 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 36%
0.79 better than 70%
85.0 better than 68%
1.10 better than 66%
52% of 262 duels right on the average
32% of 37 situations better than 31%
Mirage53
49% better than 34%
0.75 right on the average
79.2 better than 38%
1.06 better than 56%
52% of 185 duels right on the average
50% of 38 situations better than 82%
Ancient36
47% better than 28%
0.78 better than 61%
83.6 better than 56%
1.10 better than 65%
55% of 128 duels better than 65%
26% of 27 situations better than 21%
Anubis34
50% better than 37%
0.85 better than 89%
86.2 better than 75%
1.21 better than 91%
48% of 114 duels better than 27%
29% of 21 situations better than 27%
Inferno30
70% better than 89%
0.90 better than 88%
94.9 better than 88%
1.28 better than 88%
70% of 114 duels better than 99%
43% of 21 situations better than 64%
Cache20
55% better than 43%
0.84 better than 85%
91.5 better than 90%
1.18 better than 82%
57% of 105 duels better than 74%
50% of 8 situations better than 77%
Nuke14
64% -
0.76 -
78.0 -
1.04-
55% of 47 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How madlibs plays

Across 250 matches madlibs averages K/R 0.80, ADR 85.0 and a rating of 1.13. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 38% headshots. The strongest map is Inferno with a 70% win rate in 30 matches. In 133 of 250 matches the rating was 1.10 or higher (53%), in 72 it was below 0.90. In 179 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.22. madlibs loses the most ELO on Mirage (−93 ELO, win rate 49%). Things go best on Dust 2 (+218 ELO, win rate 49%). Match no. 3 of the day goes best: 63% win rate, +127 ELO. Improved over the last three months: Win rate +8 pp, ELO +509. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 85.0. Last 30 days: 32 matches, win rate 53%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.