madezyy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so clearly below the average (9%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average47% headshots and so clearly above the average (43%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so just above the average (3.5%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Just above the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.95 (at the start 1.01). Just below the average (0.96).
Damage per round (ADR)
Best month: August 2026 with 80.9. Last 3 months: 77.8 (at the start 79.4). Just above the average (76.8).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 46% (at the start 47%). Clearly above the average (43%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 51% (at the start 39%). Just below the average (52%).
Best month: September 2026 with 1,044. Last 3 months: 1,010 (at the start 487).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
madezyy loses the most ELO on Mirage: −30 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Inferno
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How madezyy plays
Across 170 matches madezyy averages K/R 0.71, ADR 78.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 43%, better than 83% of level 4 players. Most room to improve: Utility hit rate at 29%, better than only 21% of level 4 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 52 of 170 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. madezyy loses the most ELO on Mirage (−30 ELO, win rate 48%). Things go best on Anubis (+46 ELO, win rate 61%). Improved over the last three months: Win rate +12 pp, ELO +523. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 77.8, Headshots at 46%. Last 30 days: 70 matches, win rate 50%, net ELO +87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.