madezyy

Spain
170 matches tracked 70 matches in 30 days
Last updated:

How does madezyy play?

Rating 0.96 K/R 0.71 ADR 78.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 27%
Opening duels won 48%−1 pp · Ø 49% better than 46%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 55%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 2.6
Knife kills 6 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just above the average (3.5%).

2K rounds 12.7%+0.2 pp · Ø 12.5% better than 55%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 58%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 12x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.23).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 37%
Enemies flashed per round 0.50+0.27 · Ø 0.23 better than 95%
Deaths per round 76%+3 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +12 pp, ELO +523
= Stayed the same
ADR at 77.8, Headshots at 46%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Just above the average (0.69).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
29 matches · 48% win rate
In match 3 of the day ±0 ELO
21 matches · 33% win rate
Between 0:00 and 6:00 −21 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 26%

madezyy loses the most ELO on Mirage: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% right on the average
0.72 better than 63%
77.6 better than 52%
0.98 better than 59%
50% of 171 duels right on the average
56% of 18 situations better than 92%
Mirage29
48% right on the average
0.70 right on the average
77.5 better than 53%
0.93 better than 39%
41% of 106 duels better than 13%
14% of 14 situations better than 8%
Ancient25
48% better than 46%
0.69 better than 53%
77.3 better than 53%
0.92 better than 44%
41% of 99 duels better than 18%
44% of 16 situations better than 70%
Inferno25
56% better than 71%
0.76 better than 82%
81.7 better than 74%
1.03 better than 78%
61% of 79 duels better than 95%
45% of 20 situations better than 75%
Anubis23
61% better than 85%
0.69 better than 45%
76.5 better than 42%
0.91 better than 31%
57% of 75 duels better than 89%
50% of 10 situations better than 78%
Nuke20
40% better than 18%
0.76 better than 76%
82.4 better than 73%
1.01 better than 66%
45% of 77 duels better than 29%
55% of 11 situations better than 91%
Cache10
20% -
0.62 -
69.7 -
0.88-
52% of 29 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How madezyy plays

Across 170 matches madezyy averages K/R 0.71, ADR 78.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 43%, better than 83% of level 4 players. Most room to improve: Utility hit rate at 29%, better than only 21% of level 4 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 52 of 170 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. madezyy loses the most ELO on Mirage (−30 ELO, win rate 48%). Things go best on Anubis (+46 ELO, win rate 61%). Improved over the last three months: Win rate +12 pp, ELO +523. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 77.8, Headshots at 46%. Last 30 days: 70 matches, win rate 50%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.