mad0nna

Russia
On FACEIT since 2018 185 matches tracked 17 matches in 30 days
Last updated:

How does mad0nna play?

Rating 0.91 (from 43 matches) K/R 0.74 ADR 81.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 5%−6 pp better than 30%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.8
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 20x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +162
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.11, ADR −8.9, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.80).

Patterns

From the last 185 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −30 ELO
21 matches · 67% wins
On Inferno −30 ELO
20 matches · 60% wins
Between 18:00 and 24:00 −91 ELO, win rate 41%

mad0nna loses the most ELO on Anubis: −30 ELO, 67% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Nuke
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 32%
0.73 better than 46%
80.2 better than 47%
0.85 better than 3%
45% of 230 duels better than 19%
42% of 24 situations better than 61%
Ancient35
57% better than 67%
0.78 better than 68%
85.9 better than 72%
0.96-
54% of 136 duels better than 66%
27% of 26 situations better than 25%
Mirage26
50% better than 42%
0.68 better than 22%
76.4 better than 27%
0.96-
44% of 117 duels better than 13%
50% of 6 situations better than 83%
Anubis21
67% better than 92%
0.72 better than 39%
78.9 better than 39%
0.99-
47% of 92 duels better than 24%
44% of 9 situations better than 66%
Inferno20
60% better than 64%
0.76 better than 58%
85.4 better than 66%
0.57-
51% of 102 duels better than 41%
25% of 12 situations better than 19%
Nuke18
56% level
0.75 better than 41%
81.3 better than 45%
0.94-
51% of 98 duels better than 36%
29% of 7 situations better than 29%
Cache10
70% -
0.74 -
86.3 -
1.05-
67% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mad0nna plays

Across 185 matches mad0nna averages K/R 0.74 and ADR 81.6; the rating across the 43 rated matches is 0.91. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rating at 0.91. That is better than only 7% of players on level 10. On average 16.2 kills per match, 58% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 10 of 43 matches the rating was 1.10 or higher (23%), in 20 it was below 0.90. In 105 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: October 2026 at 0.93. mad0nna loses the most ELO on Anubis (−30 ELO, win rate 67%). Things go best on Dust 2 (+90 ELO, win rate 47%). Improved over the last three months: ELO +162. Got weaker: K/R −0.11, ADR −8.9, Win rate −3 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 17 matches, win rate 59%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.