macfly

macfly

GR
211 matches tracked 20 matches in 30 days
ELO ▼ 65
3,203
30-day peak: 3,268
Rank EU ▼ 221 places
#3,348 #6 in GR
30 days · before #3,127 · best #3,127
Last updated:

How does macfly play?

K/R 0.79 ADR 81.8 from 211 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 13%−8 pp better than 6%
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 15%
AWP share of kills 29%+18 pp better than 96%
K/D 1.16+0.13 better than 84%
Pistol kills per match 2.7
Knife kills 5 in 211 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 84%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 28x 4K, 1 ace in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 2.4−1.7 better than 7%
Enemies flashed per round 0.25−0.05 better than 35%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +196
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, ADR −5.5

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.77 (at the start 0.84).

Patterns

From the last 211 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −131 ELO
88 matches · 53% wins
In match 2 of the day +134 ELO
48 matches · 48% wins

macfly loses the most ELO on Mirage: −131 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% better than 55%
0.80 better than 74%
83.9 better than 66%
-
72% of 370 duels better than 99%
42% of 43 situations better than 59%
Dust 258
53% level
0.80 better than 76%
80.5 better than 49%
-
67% of 234 duels better than 99%
55% of 38 situations better than 88%
Ancient31
58% better than 69%
0.73 better than 44%
75.6 better than 20%
-
49% of 106 duels better than 35%
33% of 18 situations better than 38%
Anubis27
56% better than 62%
0.81 better than 80%
84.8 better than 69%
-
65% of 117 duels better than 97%
58% of 19 situations better than 90%
Inferno5
20% –
0.78 –
80.8 –
-
48% of 21 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How macfly plays

Biggest strength: Opening duels won at 57%. That is better than 88% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 7% of players on level 10. On average 17.7 kills per match, 44% of them headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 155 matches with detailed stats: 28 4Ks and 1 aces. macfly loses the most ELO on Mirage (−131 ELO, win rate 53%). Things go best on Ancient (+119 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +196. Got weaker: K/R −0.07, ADR −5.5. Unchanged in recent months: Win rate at 54%. Last 30 days: 20 matches, win rate 45%, ELO balance +56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.