maarceebv

Argentina
On FACEIT since 2015 196 matches tracked 99 matches in 30 days
Last updated:

How does maarceebv play?

Rating 0.82 (from 176 matches) K/R 0.59 ADR 67.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 176 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (0.98).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.78−0.20 · Ø 0.98 better than 1%
Pistol kills per match 2.4
Knife kills 4 in 196 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.9%−2.0 pp · Ø 12.9% better than 5%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 17x 4K, 1 ace in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 75%+2 pp · Ø 73% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.59, ADR at 67.1
▼ Got worse
Rating −0.06, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: September 2026 with 0.63. Last 3 months unchanged at 0.59. Well below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
64 matches · 41% win rate
On Dust 2 −15 ELO
68 matches · 49% win rate
On Wednesdays −13 ELO, win rate 30%

maarceebv loses the most ELO in match 1 of the day: −37 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
62% better than 86%
0.60 better than 4%
68.7 better than 5%
0.83 better than 3%
40% of 319 duels better than 6%
29% of 31 situations better than 26%
Dust 268
49% better than 42%
0.58 better than 2%
64.5 better than 2%
0.82 better than 3%
35% of 298 duels better than 1%
38% of 24 situations right on the average
Inferno19
32% better than 3%
0.55 better than 1%
68.2 better than 5%
0.72 better than 1%
40% of 81 duels better than 4%
0% of 4 situations better than 1%
Nuke16
56% right on the average
0.57 better than 1%
63.6 better than 1%
0.78 better than 1%
34% of 41 duels better than 1%
44% of 9 situations better than 64%
Cache6
50% -
0.72 -
76.6 -
1.02-
50% of 24 duels -
67% of 3 situations -
Ancient3
0% -
0.52 -
70.8 -
0.72-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maarceebv plays

Across 196 matches maarceebv averages K/R 0.59 and ADR 67.1; the rating across the 176 rated matches is 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 9 players. Averages 13.2 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 81 matches. In 27 of 176 matches the rating was 1.10 or higher (15%), in 110 it was below 0.90. In 173 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 0.89. maarceebv loses the most ELO in match 1 of the day (−37 ELO, win rate 41%). Things go best on Mirage (+65 ELO, win rate 62%). Match no. 3 of the day goes best: 59% win rate, −29 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06, Win rate −6 pp. Unchanged in recent months: K/R at 0.59, ADR at 67.1. Last 30 days: 99 matches, win rate 47%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.