maNiqqq

Norway
On FACEIT since 2015 293 matches tracked 26 matches in 30 days
ELO ▼ 208
3,104
30-day peak: 3,312
Rank EU ▼ 3,885 places
#5,898
Norway #48 in Norway
30 days · prev. #2,013 · best #2,013
Last updated:

How does maNiqqq play?

Rating 1.14 K/R 0.82 ADR 88.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 293 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 14%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 46x 4K, 7 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +83
= Stayed the same
ADR at 87.3, Headshots at 54%
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −184 ELO
84 matches · 51% win rate
On Anubis −10 ELO
50 matches · 48% win rate
Between 0:00 and 6:00 −37 ELO, win rate 48%
On Sundays +35 ELO, win rate 45%

maNiqqq loses the most ELO on Dust 2: −184 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 42 · Cache
  4. Highest rating in a match: 3.02 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
60% better than 73%
0.84 better than 82%
90.3 better than 85%
1.14 better than 74%
60% of 329 duels better than 88%
37% of 35 situations better than 44%
Dust 284
51% better than 35%
0.86 better than 87%
91.1 better than 85%
1.20 better than 83%
61% of 243 duels better than 88%
16% of 44 situations better than 5%
Anubis50
48% better than 27%
0.78 better than 63%
85.1 better than 68%
1.07 better than 52%
61% of 169 duels better than 89%
53% of 15 situations better than 83%
Cache31
61% better than 58%
0.82 better than 64%
90.1 better than 75%
1.15 better than 62%
59% of 116 duels better than 72%
47% of 15 situations better than 67%
Nuke23
43% better than 13%
0.77 right on the average
82.1 better than 48%
1.05 better than 39%
55% of 65 duels better than 57%
40% of 10 situations right on the average
Ancient10
50% -
0.77 -
86.1 -
1.06-
56% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maNiqqq plays

Across 293 matches maNiqqq averages K/R 0.82, ADR 88.8 and a rating of 1.14. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Cache with a 61% win rate in 31 matches. In 151 of 293 matches the rating was 1.10 or higher (52%), in 77 it was below 0.90. In 255 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: July 2026 at 1.21. maNiqqq loses the most ELO on Dust 2 (−184 ELO, win rate 51%). Things go best on Mirage (+241 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +77 ELO. Improved over the last three months: ELO +83. Got weaker: K/R −0.05, Rating −0.08, Win rate −5 pp. Unchanged in recent months: ADR at 87.3, Headshots at 54%. Last 30 days: 26 matches, win rate 38%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.