ma4czec

Poland
39 matches tracked
Last updated:

How does ma4czec play?

Rating 1.00 K/R 0.73 ADR 78.2 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 31%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly above the average (0.94).

Headshot rate 46%+3 pp · Ø 43% better than 71%
AWP share of kills 12% no comparison
K/D 0.99+0.05 · Ø 0.94 better than 72%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 16.3% no comparison
3K rounds 1.0% no comparison
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 1x 4K, 0 aces in 5 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so right on the average (73%). Lower is better.

Utility hit rate 20% no comparison
Utility damage per round 1.1 no comparison
Enemies flashed per round 0.08 no comparison
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether ma4czec is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 34 before.

Kills per round (K/R)

0.80
JunJulAugSepOct

Patterns

From the last 39 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
20 matches · 35% win rate

ma4czec loses the most ELO in match 1 of the day: −29 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno8
50% -
0.77 -
83.4 -
1.05-
57% of 28 duels -
60% of 5 situations -
Anubis7
43% -
0.67 -
72.8 -
0.91-
56% of 18 duels -
0% of 1 situations -
Ancient6
50% -
0.72 -
78.5 -
0.98-
67% of 21 duels -
50% of 2 situations -
Dust 26
33% -
0.69 -
76.6 -
0.95-
42% of 19 duels -
100% of 4 situations -
Cache5
40% -
0.93 -
89.9 -
1.32-
60% of 15 duels -
40% of 5 situations -
Mirage4
50% -
0.60 -
66.7 -
0.80-
11% of 9 duels -
25% of 4 situations -
Nuke3
0% -
0.66 -
73.8 -
0.90-
40% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ma4czec plays

Across 39 matches ma4czec averages K/R 0.73, ADR 78.2 and a rating of 1.00. Averages 15.8 kills per match with 46% headshots. In 16 of 39 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 5 matches with detailed stats: 1 4Ks and 0 aces. ma4czec loses the most ELO in match 1 of the day (−29 ELO, win rate 35%). Last 30 days: 2 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.