ma0ma0

Canada
On FACEIT since 2024 192 matches tracked 99 matches in 30 days
Last updated:

How does ma0ma0 play?

Rating 0.99 (from 142 matches) K/R 0.71 ADR 76.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.5
Knife kills 3 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +136
= Stayed the same
K/R at 0.71, ADR at 76.1, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
34 matches · 59% win rate
On Dust 2 −50 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 −25 ELO, win rate 34%
On Thursdays −47 ELO, win rate 36%

ma0ma0 loses the most ELO on Anubis: −50 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.86 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
45% better than 24%
0.71 better than 36%
78.8 better than 41%
0.97 better than 30%
56% of 249 duels better than 77%
42% of 36 situations better than 61%
Anubis34
59% better than 72%
0.67 better than 19%
72.1 better than 11%
0.92 better than 17%
59% of 114 duels better than 88%
42% of 19 situations better than 60%
Ancient26
58% better than 75%
0.75 better than 55%
77.1 better than 31%
1.11 better than 77%
58% of 64 duels better than 85%
29% of 14 situations better than 28%
Dust 220
50% right on the average
0.72 better than 40%
78.4 better than 37%
1.05 better than 55%
58% of 53 duels better than 85%
40% of 10 situations better than 57%
Nuke17
59% better than 62%
0.77 better than 56%
77.5 better than 33%
0.96-
59% of 63 duels better than 85%
30% of 10 situations better than 33%
Inferno9
44% -
0.79 -
81.8 -
1.12-
63% of 30 duels -
33% of 6 situations -
Cache4
0% -
0.55 -
57.8 -
0.76-
41% of 17 duels -
50% of 2 situations -
Overpass4
0% -
0.63 -
72.3 -
0.58-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ma0ma0 plays

Across 192 matches ma0ma0 averages K/R 0.71 and ADR 76.7; the rating across the 142 rated matches is 0.99. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 45 of 142 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 122 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. ma0ma0 loses the most ELO on Anubis (−50 ELO, win rate 59%). Things go best on Ancient (+60 ELO, win rate 58%). From match no. 5 of the day on, things go best: 69% win rate, −1 ELO. Improved over the last three months: Win rate +3 pp, ELO +136. Unchanged in recent months: K/R at 0.71, ADR at 76.1, Headshots at 44%. Last 30 days: 99 matches, win rate 53%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.