m_ksim

Czech Republic
On FACEIT since 2020 266 matches tracked
ELO
2,038
Peak across recorded matches: 2,038
Rank EU
#233,522
Czech Republic #1,932 in Czech Republic
Last updated:

How does m_ksim play?

Rating 1.00 K/R 0.71 ADR 77.9 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 266 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 9%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.2
Knife kills 1 in 266 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 37x 4K, 2 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +16 pp, ELO +526
= Stayed the same
ADR at 78.6
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
43 matches · 47% win rate
In match 3 of the day −50 ELO
34 matches · 44% win rate
On Fridays −81 ELO, win rate 33%

m_ksim loses the most ELO on Ancient: −58 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 38 · Anubis
  5. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
50% better than 42%
0.76 better than 58%
81.6 better than 53%
1.08 better than 64%
65% of 288 duels better than 98%
36% of 45 situations better than 43%
Anubis57
51% better than 45%
0.70 better than 32%
73.3 better than 14%
1.04 better than 54%
56% of 220 duels better than 75%
36% of 47 situations better than 47%
Ancient43
47% better than 35%
0.70 better than 29%
80.5 better than 45%
0.96 better than 27%
49% of 172 duels better than 36%
67% of 30 situations better than 97%
Mirage41
41% better than 14%
0.69 better than 27%
78.8 better than 39%
0.96 better than 27%
48% of 188 duels better than 31%
30% of 20 situations better than 26%
Cache26
54% -
0.66 -
73.5 -
0.94-
51% of 107 duels -
67% of 21 situations -
Nuke24
63% better than 76%
0.75 right on the average
81.8 better than 49%
1.03 better than 41%
52% of 103 duels better than 47%
38% of 16 situations right on the average
Inferno13
62% -
0.58 -
70.9 -
0.83-
38% of 81 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m_ksim plays

Across 266 matches m_ksim averages K/R 0.71, ADR 77.9 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 40% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 99 of 266 matches the rating was 1.10 or higher (37%), in 108 it was below 0.90. In 245 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. m_ksim loses the most ELO on Ancient (−58 ELO, win rate 47%). Things go best on Dust 2 (+50 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +16 pp, ELO +526. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.