m_kart14
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 756 players in this group, each player over up to their last 100 matches.
Opening
Average40% of opening duels won and so well below the average (49%).
Clutch
Average8% of 1v2s won and so well below the average (21%).
Weapons and aim
Average55% headshots and so well above the average (43%).
Impact
WeaknessExactly 2 kills in 8.5% of rounds and so well below the average (12.7%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.59. Last 3 months: 0.54 (at the start 0.57). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.76). Well below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 68.8. Last 3 months: 64.6 (at the start 66.8). Well below the average (78.2).
Share of headshot kills
Best month: July 2026 with 69%. Last 3 months: 55% (at the start 54%). Well above the average (43%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 39% (at the start 59%). Well below the average (55%).
Best month: August 2026 with 1,187.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 60%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 1.22 · Nuke
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How m_kart14 plays
Across 65 matches m_kart14 averages K/R 0.56, ADR 66.4 and a rating of 0.76. Biggest strength: Headshot rate at 55%, better than 98% of level 4 players. Most room to improve: Rating at 0.76, better than only 2% of level 4 players. Averages 12.9 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 4 of 65 matches the rating was 1.10 or higher (6%), in 47 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.79. Things go best on Mirage (+21 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate. Got weaker: Win rate −20 pp. Unchanged in recent months: K/R at 0.54, Rating at 0.72, ADR at 64.6, Headshots at 55%. Last 30 days: 24 matches, win rate 42%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.