m_at1

Poland
On FACEIT since 2016 106 matches tracked 42 matches in 30 days
ELO ▲ 84
2,524
30-day peak: 2,584
Rank EU
#51,545
Poland #2,721 in Poland
Last updated:

How does m_at1 play?

Rating 1.23 K/R 0.87 ADR 95.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 106 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.6
Zeus kills1 in 106 matches
Knife kills 4 in 106 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 92%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 94%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 26x 4K, 6 aces in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.81 enemies flashed per round and so well above the average (0.30).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 10.5+6.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.81+0.51 · Ø 0.30 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.16, ADR +12.8, Win rate +13 pp, ELO +446, Clutch 1v1 +13 pp
= Stayed the same
Headshots at 42%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.90 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +24 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.39 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 76%
0.91 better than 95%
100.6 better than 98%
1.26 better than 94%
59% of 241 duels better than 87%
33% of 24 situations better than 35%
Dust 218
44% better than 20%
0.85 better than 88%
95.7 better than 95%
1.21 better than 89%
52% of 86 duels right on the average
38% of 13 situations better than 46%
Ancient16
63% better than 82%
0.77 better than 60%
88.3 better than 79%
1.07 better than 58%
47% of 66 duels better than 24%
64% of 11 situations better than 95%
Nuke11
73% -
0.83 -
87.1 -
1.22-
58% of 45 duels -
45% of 11 situations -
Anubis10
80% -
1.00 -
102.3 -
1.46-
57% of 37 duels -
29% of 7 situations -
Cache6
67% -
0.90 -
103.5 -
1.33-
56% of 27 duels -
50% of 6 situations -
Inferno5
20% -
0.76 -
84.1 -
1.08-
45% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m_at1 plays

Across 106 matches m_at1 averages K/R 0.87, ADR 95.9 and a rating of 1.23. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 42% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 61 of 106 matches the rating was 1.10 or higher (58%), in 19 it was below 0.90. In 106 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.32. Things go best on Mirage (+41 ELO, win rate 59%). Improved over the last three months: K/R +0.13, Rating +0.16, ADR +12.8, Win rate +13 pp, ELO +446, Clutch 1v1 +13 pp. Got weaker: First kills −1 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 42 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.