mTt-

NP
On FACEIT since 2025 191 matches tracked 42 matches in 30 days
Last updated:

How does mTt- play?

Rating 0.98 (from 164 matches) K/R 0.70 ADR 77.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.9
Knife kills 7 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 4%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 12x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +467
= Stayed the same
K/R at 0.69, ADR at 77.6, Headshots at 43%
▼ Got worse
Rating −0.06, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
34 matches · 59% win rate
In match 3 of the day −55 ELO
28 matches · 39% win rate
On Tuesdays −25 ELO, win rate 43%

mTt- loses the most ELO on Ancient: −60 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% right on the average
0.72 better than 38%
77.9 better than 34%
1.00 better than 37%
52% of 229 duels better than 54%
40% of 50 situations better than 53%
Dust 253
58% better than 74%
0.71 better than 35%
78.9 better than 39%
1.01 better than 41%
49% of 203 duels better than 38%
36% of 28 situations better than 44%
Ancient34
59% better than 75%
0.70 better than 28%
77.0 better than 26%
0.96 better than 25%
52% of 122 duels better than 53%
31% of 13 situations better than 29%
Cache14
50% -
0.71 -
85.5 -
0.96-
52% of 81 duels -
0% of 5 situations -
Anubis9
56% -
0.58 -
66.1 -
0.84-
36% of 28 duels -
25% of 4 situations -
Inferno7
43% -
0.63 -
71.0 -
0.69-
15% of 20 duels -
100% of 1 situations -
Nuke5
40% -
0.74 -
79.3 -
1.05-
48% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mTt- plays

Across 191 matches mTt- averages K/R 0.70 and ADR 77.9; the rating across the 164 rated matches is 0.98. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 56 of 164 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 114 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. mTt- loses the most ELO on Ancient (−60 ELO, win rate 59%). Things go best on Dust 2 (+34 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +30 ELO. Improved over the last three months: ELO +467. Got weaker: Rating −0.06, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.6, Headshots at 43%. Last 30 days: 42 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.