mSx--

AR
367 matches tracked 134 matches in 30 days
ELO ▼ 213
2,171
30-day peak: 2,480
Rank SA ▼ 171 places
#3,537 #738 in AR
30 days · before #3,366 · best #3,366
Last updated:

How does mSx-- play?

Rating 1.03 (from 176 matches) K/R 0.74 ADR 80.3 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 19%+8 pp better than 83%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.9
Knife kills 9 in 367 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 52x 4K, 3 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.74, ADR at 80.3, ELO at 2,207
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.74.

Patterns

From the last 367 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −142 ELO
132 matches · 44% wins
On Ancient −117 ELO
53 matches · 45% wins
On Nuke −5 ELO
22 matches · 36% wins

mSx-- loses the most ELO from match 5 of the day: −142 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
53% better than 54%
0.79 better than 71%
83.2 better than 63%
1.10 better than 69%
58% of 725 duels better than 84%
42% of 62 situations better than 61%
Dust 285
53% better than 54%
0.71 better than 35%
77.5 better than 32%
0.98 better than 30%
58% of 480 duels better than 82%
35% of 43 situations better than 41%
Anubis66
53% level
0.73 better than 44%
80.9 better than 49%
1.06 better than 57%
57% of 334 duels better than 80%
39% of 41 situations better than 52%
Ancient53
45% better than 23%
0.75 level
81.6 better than 51%
1.01 better than 40%
56% of 247 duels better than 76%
34% of 29 situations better than 44%
Nuke22
36% better than 5%
0.73 better than 31%
79.1 better than 34%
0.98–
49% of 110 duels better than 27%
25% of 16 situations better than 22%
Inferno14
50% –
0.59 –
65.3 –
0.79–
51% of 81 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mSx-- plays

Across 367 matches mSx-- averages K/R 0.74 and ADR 80.3; the rating across the 176 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 16.6 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 53% win rate in 85 matches. In 70 of 176 matches the rating was 1.10 or higher (40%), in 64 it was below 0.90. In 325 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. mSx-- loses the most ELO from match 5 of the day (−142 ELO, win rate 44%). Things go best in match 3 of the day (+113 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.3, ELO at 2,207. Last 30 days: 134 matches, win rate 46%, ELO balance −121.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.