mOn1Xn

Russia
On FACEIT since 2021 344 matches tracked 133 matches in 30 days
ELO ▲ 53
2,803
30-day peak: 2,858
Rank EU
#18,724
Russia #5,681 in Russia
Last updated:

How does mOn1Xn play?

Rating 1.20 K/R 0.84 ADR 87.5 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 344 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.7
Zeus kills3 in 344 matches
Knife kills 16 in 344 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+1.9 pp · Ø 13.7% better than 87%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 70x 4K, 11 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 87.5
▼ Got worse
Headshots −4 pp, Win rate −7 pp, ELO −106

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.85 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
78 matches · 46% win rate
In match 2 of the day −78 ELO
56 matches · 46% win rate
Between 0:00 and 6:00 −81 ELO, win rate 33%
On Thursdays +5 ELO, win rate 37%

mOn1Xn loses the most ELO on Dust 2: −82 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
59% better than 74%
0.89 better than 93%
91.3 better than 88%
1.27 better than 95%
60% of 748 duels better than 89%
43% of 116 situations better than 64%
Dust 278
46% better than 23%
0.84 better than 84%
88.5 better than 80%
1.20 better than 86%
60% of 382 duels better than 86%
39% of 61 situations better than 51%
Anubis57
56% better than 57%
0.77 better than 59%
81.5 better than 50%
1.09 better than 61%
52% of 281 duels right on the average
54% of 26 situations better than 83%
Ancient36
36% better than 6%
0.74 better than 41%
79.0 better than 32%
1.02 better than 38%
46% of 148 duels better than 17%
55% of 31 situations better than 85%
Nuke13
54% -
0.79 -
82.8 -
1.12-
52% of 46 duels -
50% of 6 situations -
Cache10
70% -
0.94 -
89.2 -
1.33-
60% of 67 duels -
36% of 11 situations -
Vertigo5
40% -
0.96 -
100.5 -
1.38-
52% of 25 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mOn1Xn plays

Across 344 matches mOn1Xn averages K/R 0.84, ADR 87.5 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 199 of 344 matches the rating was 1.10 or higher (58%), in 83 it was below 0.90. In 274 matches with detailed stats: 70 4Ks and 11 aces. Best month by rating: July 2026 at 1.28. mOn1Xn loses the most ELO on Dust 2 (−82 ELO, win rate 46%). Things go best on Mirage (+215 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, +169 ELO. Got weaker: Headshots −4 pp, Win rate −7 pp, ELO −106. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 87.5. Last 30 days: 133 matches, win rate 53%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.