mKrv_

Nigeria
On FACEIT since 2025 305 matches tracked 90 matches in 30 days
Last updated:

How does mKrv_ play?

Rating 0.96 K/R 0.68 ADR 76.1 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 40x 4K, 1 ace in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −12 pp, ELO −522

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
113 matches · 52% win rate
On Ancient −4 ELO
27 matches · 56% win rate
On Wednesdays −159 ELO, win rate 36%

mKrv_ loses the most ELO on Mirage: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 17 wins in a row · Mirage
  4. Highest rating in a match: 2.47 · Anubis

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
52% right on the average
0.66 better than 15%
75.5 better than 24%
0.92 better than 15%
51% of 411 duels right on the average
32% of 77 situations better than 31%
Dust 282
55% better than 62%
0.70 better than 30%
78.3 better than 36%
1.00 better than 38%
47% of 260 duels better than 27%
38% of 39 situations right on the average
Anubis53
47% better than 37%
0.65 better than 12%
74.9 better than 18%
0.93 better than 17%
50% of 187 duels better than 39%
32% of 22 situations better than 34%
Ancient27
56% better than 66%
0.66 better than 12%
70.9 better than 7%
0.90 better than 10%
44% of 85 duels better than 13%
20% of 20 situations better than 11%
Nuke24
42% better than 16%
0.74 better than 39%
79.4 better than 38%
1.06 better than 48%
53% of 83 duels better than 53%
28% of 18 situations better than 21%
Cache5
80% -
0.77 -
85.5 -
1.14-
67% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mKrv_ plays

Across 305 matches mKrv_ averages K/R 0.68, ADR 76.1 and a rating of 0.96. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 99 of 305 matches the rating was 1.10 or higher (32%), in 143 it was below 0.90. In 238 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: November 2026 at 1.10. mKrv_ loses the most ELO on Mirage (−4 ELO, win rate 52%). Things go best on Dust 2 (+26 ELO, win rate 55%). Improved over the last three months: K/R +0.05, Rating +0.05, ADR +6.6. Got weaker: Headshots −5 pp, Win rate −12 pp, ELO −522. Last 30 days: 90 matches, win rate 51%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.