mINKDAD

Norway
On FACEIT since 2015 81 matches tracked 52 matches in 30 days
ELO ▲ 29
2,050
30-day peak: 2,147
Rank EU
#221,334
Norway #2,168 in Norway
Last updated:

How does mINKDAD play?

Rating 0.95 K/R 0.68 ADR 74.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 13x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mINKDAD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.70.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
35 matches · 37% win rate
On Mirage −60 ELO
22 matches · 50% win rate
In match 2 of the day −4 ELO
25 matches · 44% win rate

mINKDAD loses the most ELO in match 1 of the day: −90 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Reached level 10 · Mirage
  4. Most kills in a match: 31 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 43%
0.68 better than 22%
76.7 better than 29%
0.92 better than 15%
38% of 125 duels better than 4%
43% of 14 situations better than 65%
Dust 219
47% better than 34%
0.73 better than 45%
77.4 better than 32%
1.05 better than 55%
48% of 92 duels better than 33%
33% of 6 situations better than 37%
Anubis14
57% -
0.65 -
71.0 -
0.94-
43% of 54 duels -
36% of 11 situations -
Inferno9
56% -
0.61 -
71.2 -
0.86-
49% of 51 duels -
0% of 2 situations -
Ancient8
63% -
0.71 -
75.6 -
1.00-
36% of 39 duels -
14% of 7 situations -
Cache6
17% -
0.64 -
69.7 -
0.87-
34% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mINKDAD plays

Across 81 matches mINKDAD averages K/R 0.68, ADR 74.5 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 22 of 81 matches the rating was 1.10 or higher (27%), in 41 it was below 0.90. In 71 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. mINKDAD loses the most ELO in match 1 of the day (−90 ELO, win rate 37%). Last 30 days: 52 matches, win rate 50%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.