mEi_-
Name history of mEi_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does mEi_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).
Compared with 11,820 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 72% of rounds and so slightly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 0.95 (at the start 0.94). Well below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 82.8. Last 3 months: 76.3 (at the start 79.0). Slightly below the average (81.1).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 54% (at the start 56%). Slightly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 49% (at the start 51%). Slightly below the average (51%).
Best month: July 2026 with 3,072. Last 3 months: 2,772 (at the start 2,924).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 285 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mEi_- loses the most ELO on Nuke: −113 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 40 · Cache
- Highest rating in a match: 1.76 · Nuke
Maps in detail
from the last 285 matchesCompared with players on the same level who have at least 15 matches on the map.
How mEi_- plays
Across 285 matches mEi_- averages K/R 0.69 and ADR 77.0; the rating across the 259 rated matches is 0.95. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 79 of 259 matches the rating was 1.10 or higher (31%), in 122 it was below 0.90. In 213 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. mEi_- loses the most ELO on Nuke (−113 ELO, win rate 45%). Things go best on Mirage (+176 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, −34 ELO. Got weaker: K/R −0.04, Headshots −2 pp, ELO −152. Unchanged in recent months: Rating at 0.95, ADR at 76.3, Win rate at 49%. Last 30 days: 67 matches, win rate 42%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.