mAtzEen

Czech Republic
On FACEIT since 2021 236 matches tracked 66 matches in 30 days
ELO ▲ 101
2,132
30-day peak: 2,138
Rank EU
#176,464
Czech Republic #1,480 in Czech Republic
Last updated:

How does mAtzEen play?

Rating 0.95 K/R 0.69 ADR 75.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 236 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.94−0.09 · Ø 1.03 better than 17%
Pistol kills per match 2.7
Knife kills 4 in 236 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 19x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +479
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 76.1, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −27 ELO
25 matches · 44% win rate
From match 5 of the day +58 ELO
23 matches · 35% win rate
On Sundays +7 ELO, win rate 40%

mAtzEen loses the most ELO in match 4 of the day: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Mirage
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
58% better than 72%
0.71 better than 34%
74.3 better than 18%
0.98 better than 32%
46% of 230 duels better than 20%
31% of 32 situations better than 32%
Anubis58
57% better than 68%
0.68 better than 22%
75.0 better than 19%
0.94 better than 19%
49% of 242 duels better than 33%
41% of 22 situations better than 60%
Inferno35
46% better than 27%
0.70 better than 27%
76.0 better than 25%
0.97 better than 22%
44% of 154 duels better than 9%
38% of 16 situations right on the average
Mirage30
47% better than 34%
0.70 better than 31%
77.8 better than 35%
0.94 better than 20%
50% of 123 duels better than 45%
44% of 18 situations better than 67%
Cache19
47% better than 26%
0.76 better than 56%
80.3 better than 43%
1.04 right on the average
47% of 76 duels better than 24%
40% of 5 situations right on the average
Nuke16
50% better than 37%
0.67 better than 16%
75.0 better than 20%
0.89 better than 9%
53% of 80 duels better than 53%
43% of 7 situations better than 60%
Dust 213
23% -
0.64 -
69.6 -
0.84-
51% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAtzEen plays

Across 236 matches mAtzEen averages K/R 0.69, ADR 75.1 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 62 matches. In 62 of 236 matches the rating was 1.10 or higher (26%), in 102 it was below 0.90. In 187 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. mAtzEen loses the most ELO in match 4 of the day (−27 ELO, win rate 44%). Things go best on Ancient (+104 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −21 ELO. Improved over the last three months: ELO +479. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.1, Win rate at 51%. Last 30 days: 66 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.